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www's Issues

Highlight the current website in navbar

Would be nice to have a highlighter of the current page in the navbar. Bootstrap already have this class included so you just need to add the script logic to the site.

Current Navbar when I'm on the blog page:
image
With active inside of the <li> list:
image

Code:
image

Make main website's theme and language match with forum

Forum looks like seperated from the main website. I think I can use main website's theme for forum so it looks just like main website.

I don't work with MyBB before, but everyone accepts that, I can try to do something.

Or another idea, we can make our forum, but I can't help if we select that, I don't know Django.

Ability to link to different sections of articles

Something that'd be useful when trying to explain features to users would be able to link to different sections of the articles. When someone asks a question about a particular new feature or fixed bug, when we could link them directly to the part of the progress report that talks about it.

This has been requested a few times by people on top of this, but I don't remember their reasonings for wanting it.

Rework the homepage and design

Our current design kind of sucks and our homepage sucks even more (too much text, I don't know what I was thinking - I'd assume most people don't even read these small blocks of text, it's unreadable).

I need to rework that, possibly with the help of someone who doesn't suck at image creation.

downloads page should clearly mark "beta track" versions

various distro packages (nix, ubuntu ppa, flatpak, etc) seem to have varying ideas of which version actually corresponds to a progress report. it's currently very difficult for a human to find out which version that is, since the only way to obtain the definitive answer is via the api

being uncoordinated like this causes issues with trying to coordinate netplay across various distros, so it'd be really nice to clearly mark for humans the definitive "beta track" version on the downloads page so every packager has an easy time finding the correct one

Dolphin keeps crashing

Dolphin keeps crashing when I try using the Animal Crossing: City Folk .iso file... It really annoys me and I really want to play it. I don't have a Wii, so I can't play it on there.

AMD Ryzen chips

AMD Ryzen chips are out and they feature a much higher IPC yet the FAQ still bashes on AMD for having bad IPC and being much slower than Intel, but it's not true for the current gen.

Typo in the FAQ page

I have absolutely no idea if this is the right place to post this but it should at least get noticed here.

There’s a small typo in the answer here: https://dolphin-emu.org/docs/faq/#how-much-ram-do-i-need-run-dolphin

It should be “has no effect on […]” instead of “has no affect on […]”.

Sorry if I should have posted this somewhere else. I looked at the CONTRIBUTING.md file but it didn’t help me much and quickly glancing over the code proved unsuccessful too.

UX Redesign Proposal

Overview

I like your website but I feel it's UX could be much better. I spent the day mocking up a new UX redesign which you may or may not like but I felt I could throw it out there in case the community liked it. Feel free to adopt whatever you like out of it, it's a little rough and it's not perfect but I've really come to love it and it's my hope you will as well.

Mockup

Here's the whole page
WholePage

and here's the initial view assuming a resolution height of 768
FirstView~768

Details of changes

  • I mocked it up using a 12-column grid to make it easy to implement
  • My initial mockup is based on a desktop monitor that's between 1366x768 - 1920x1080 which I felt developers visiting the homepage might be the most used option. Other resolutions and mobile options can certainly be mocked up as well.
  • I re-arranged things to visually guide the users from the most important elements to the least important elements in a way I hope brings a great UX for everyone
  • I added icons, spaced things out, and organized everything so a user can quickly jump and find exactly what they're looking for
  • I tried to follow the latest UI trends users have come to love
  • I resized your snapshots to 1080p using Photoshop's new AI resizing feature so that it doesn't get blurry or blocky and preserves details. Game snapshots look better at 1080 especially if this is an advertising point your site makes. (I also exported them to be only slightly bigger ~50KB to keep UX in mind)
  • I tried to add in data you might be able to scrape from Github, these can be re-worked or dismissed if your not interested but add a lot to the overall UX and design
  • I removed a lot of clutter and redundant wording
  • I created a color palette based on your logo and decided on a monochromatic color palette with a light-theme
  • It appears your blog carries news-related content to the project and is important to you to feature so I renamed it from "Blog" to "News" and designed a quick logo for it given it's importance.
  • Much of the blog post details like author, category, etc... I thought might work better visually on the same blog-post which frees up visual clutter on the Homepage
  • I renamed "Code" to "Github" since I feel it may add more clarity and maybe spark extra interest
  • I used a flags icon-set which needs attribution but provides gorgeous icons that fit nicely with the theme

Color Palette

This is the color palette I used cutesy of Paletton which aided me in generating it
image

1080p Game Screenshots

As mentioned above, these are your game screenshots resized to 1080p using Photoshop's new Artificial Intelligence resizing feature so that it appears more natural at the larger size and not blocky or blurry.

LargerScreenshots.zip

Dolphin News Logo

This is the quick logo I drafted up to help your blog standout better under your brand and place it on a pedestal given it;s importance to Dolphin related News and to help it work good with the UX.

logo-news

I hope you like it

Like I said, it's just a bit rough and needs some smoothing and you may not like it but you're free to adopt whatever you do like. I had a lot of spare time today so I wanted to mock up something real quick and see what you guys think of it.

EDIT:
I forgot to mention the background image will ideally animate and allow the user to toggle through it manually with the buttons. Each image has a feature text above it like in the image I presented. These are the ones I planned to go above the dots in each image. This encourages people to thumb through, look at each image, and see features as they thumb through in a way that doesn't impact UX.

  • Full 1080 Graphics with Enhancements
  • Joystick Compatibility
  • Turbo Speed
  • Networked Multiplayer Support
  • Many More Features...

EDIT 2:
I also forgot to link the the flat UI icons which require attribution but work very well with the theme and UX

https://www.flaticon.com/packs/countrys-flags

Download button is too long for mobile devices

On mobile devices or anything with a narrow window, the download button's text is too long, making the button extend to the right of the screen.

Perhaps the site could detect when the screen is too narrow and switching the text to "Download" or maybe just "Download Dolphin 4.0-xxxx" or something? Or us when the hamburger menu appears as the trigger for less text here? #notacoder

From my iPhone 4S:

img_0033

Expand the archive to include a record of builds older than the main site

Ever since the move to the current site, the main site has provided a great record of the changes that have come along. And thanks to the recent fix, it's now easier to access than ever! However, everything prior to the site move is not available on the main site. That means that for a tester to work in anything before 3.5, they have to go to that site which shall not be named for an easy to use database. Yea, ew! And even that only goes back to r4xxx anyway...

However, all of the information is on github already! All of the old svn information was converted to git and transferred to github. Here's the very first commit of open source dolphin, right here on github -> dolphin-emu/dolphin@5599855

But going through page after page after page is very difficult to nearly impossible for anyone who doesn't know the precise git hash of what they are wanting to find. And github doesn't allow google's spider to crawl the commits, which means you can't google for specific things to get around github's limitations. Allowing the mainsite to go further back as an archive would be fantastic for record keeping and extreme testing purposes, as well benefiting the issue tracker and wiki. The information is all there on github, with contributor, svn number, description, on and on. It would just need someone to adjust the main site to be able to read it, and link it in with the numbering system! And tying that into https://dl.dolphin-emu.org/oldbuilds/ would be great too.

[Blog] Gfycat embeds don't work in many old articles

Many blog articles use an old broken way of embedding Gfycat content, which sends completely broken html to the reader's browser.
Examples, using Dolphin Progress Report: January 2016 and Dolphin Progress Report: July 2018
Old method 1 (Dolphin Progress Report: January 2016):
<p><center><iframe src="https://gfycat.com/iframe/ContentFrequentConch" frameborder="0" scrolling="no" width="320" height="240" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe></center><center>Gotta go f-f-f-f-fast!</center></p>
Old method 2 (Dolphin Progress Report: July 2018):
<div class="embed-responsive embed-responsive-4by3"><div class="gfyitem" data-autoplay="true" data-id="ContentFrequentConch" data-responsive="true"></div></div>
Neither of these methods currently work.
Gfycat recommends this method to embed content hosted on their site currently:
<iframe src='https://gfycat.com/ifr/ContentFrequentConch' frameborder='0' scrolling='no' allowfullscreen width='640' height='524'></iframe><p> <a href="https://gfycat.com/contentfrequentconch">via Gfycat</a></p>
But given how often they seem to change their embed method and break old ones, it is likely better to just migrate all the videos previously hosted on their site to the /m/user/blog/ directory tree like how it was done in Dolphin Progress Report: December 2018 and January 2019:

<div class="media-block full-width">
<figure>
<div class="embed-responsive embed-responsive-16by9">
<a href="https://dolphin-emu.org/m/user/blog/progress-report/2019-january/Android-touchscreen_full.mp4">
<video autoplay muted loop playsinline>
<source src="https://dolphin-emu.org/m/user/blog/progress-report/2019-january/Android-touchscreen.webm" type="video/webm"/>
<source src="https://dolphin-emu.org/m/user/blog/progress-report/2019-january/Android-touchscreen.mp4" type="video/mp4"/>
</video></div></a>
</figure>
</div>

A full list of links to blog article sections affected by this issue:
https://dolphin-emu.org/blog/2018/08/01/dolphin-progress-report-july-2018/#50-8324-50-8381-and-50-8412-reduce-netplay-bandwidth-usage-by-techjar
https://dolphin-emu.org/blog/2018/08/01/dolphin-progress-report-july-2018/#50-8443-improve-various-emulated-wii-remote-input-behaviors-by-iwubcode
https://dolphin-emu.org/blog/2018/08/01/dolphin-progress-report-july-2018/#configurable-motion-intensity
https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018/#floating-up-to-nothing
https://dolphin-emu.org/blog/2018/04/02/dolphin-progress-report-february-and-march-2018/#presenting-a-change-to-shader-generation
https://dolphin-emu.org/blog/2018/02/03/dolphin-progress-report-january-2018/#memory-card-manager
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#how-dolphin-handled-xfb-usage
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#vertical-tiled-rendering
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#horizontal-tiled-rendering
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#extraincomplete-frames
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#store-xfb-copies-to-texture-and-ram
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#store-xfb-copies-to-texture-only
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#rendering-without-the-gpu_1
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#reading-old-frames_1
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#partial-xfb-copies
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#pace-yourself
https://dolphin-emu.org/blog/2017/11/19/hybridxfb/#immediately-present-xfb
https://dolphin-emu.org/blog/2016/04/01/dolphin-progress-report-march-2016/#40-9154-instruction-slice-timing-issue-fixes-by-phire
https://dolphin-emu.org/blog/2016/02/02/dolphin-progress-report-january-2016/#40-8586-poll-for-controller-input-at-the-correct-time-in-a-frame-by-booto
https://dolphin-emu.org/blog/2016/01/02/dolphin-progress-report-december-2015/#40-8340-video-interface-wait-until-start-of-active-video-lines-to-sample-external-frame-buffer-xfb-address-by-booto
https://dolphin-emu.org/blog/2015/11/01/dolphin-progress-report-october-2015/#40-7937-block-wx-input-when-detecting-controls-by-mickdermack
https://dolphin-emu.org/blog/2015/06/01/dolphin-progress-report-may-2015/#40-6415-preload-custom-textures-by-degasus
https://dolphin-emu.org/blog/2015/02/01/dolphin-progress-report-january-2015/#combating-zfighting-on-decals

Blog article sections using a currently proper method, listed here as I'm recommending completely cutting out the dependency on gfycat due to their disregard for embedrot:
https://dolphin-emu.org/blog/2018/08/14/state-of-android/#running-dolphin-on-android-in-2018
https://dolphin-emu.org/blog/2017/11/03/dolphin-progress-report-october-2017/#50-5688-do-not-allocate-gpu-texture-decoding-resources-on-systems-that-do-not-support-it-by-ligfx
https://dolphin-emu.org/blog/2017/11/03/dolphin-progress-report-october-2017/#50-5745-add-heuristic-for-detecting-custom-mipmaps-by-tomcc
https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/#50-5551-add-eject-disc-option-by-josjuice
https://dolphin-emu.org/blog/2017/09/02/dolphin-progress-report-july-and-august/#50-4869-ubershaders-20-by-stenzek
https://dolphin-emu.org/blog/2017/07/30/ubershaders/#the-problem
https://dolphin-emu.org/blog/2017/07/30/ubershaders/#asynchronous-shader-compilation
https://dolphin-emu.org/blog/2017/07/30/ubershaders/#ubershaders-20
https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016/#50-480-allow-texture-samples-from-0x0-by-armada651
https://dolphin-emu.org/blog/2016/06/24/dolphin-50-release/#signal-corrected-output
https://dolphin-emu.org/blog/2016/06/24/dolphin-50-release/#exclusive-fullscreen
https://dolphin-emu.org/blog/2016/06/01/dolphin-progress-report-may-2016/#performance-queries
https://dolphin-emu.org/blog/2015/08/01/dolphin-progress-report-july-2015/#40-7133-automatically-detect-gamecube-aspect-ratios-by-phire
https://dolphin-emu.org/blog/2015/07/01/dolphin-progress-report-june-2015/#40-6704-optionally-emulate-accurate-nans-by-flacs
https://dolphin-emu.org/blog/2015/04/01/dolphin-progress-report-march-2015/#40-5788-enable-full-occlusion-queries-on-nexus-9-by-sonicadvance1
https://dolphin-emu.org/blog/2015/01/01/dolphin-progress-report-december-2014/#40-4889-enable-3d-stereoscopy-by-armada651
https://dolphin-emu.org/blog/2014/12/01/dolphin-progress-report-november-2014/#40-4222-support-constant-angular-velocity-for-disc-reads-by-josjuice
https://dolphin-emu.org/blog/2014/08/23/dolphinbar-review/#mouse-and-keyboard

[Feature Request] Include support to a link that always redirects to the latest build of a given branch

Cannot login to forums

I know this may not be the place to post but I am unable to login to my account on the forums.. I even tried to rest my password but it keeps saying my email address does not exist. Where do I go or who do I contact to resolve this issue.

Thank you.

https://forums.dolphin-emu.org/

Be clearer on downloads page that the "stable versions" are really far behind in features

When I first got the emulator, I downloaded the stable version 5.0, because the weakly-worded description of the stable versions made it sound like what most people should do:

Stable versions are released after a lot of testing to ensure emulation performance and stability. However, since they are released less often, they might be outdated and lacking some new features.

Sounds like what every new user should get, right? It makes it sound like it would be worth it to have a stable, but not quite up to date version. But when I used it, I found a lot of super important things aren't in 5.0, such as support for the very efficient RVZ format. I think the description of the stable releases on the downloads page should make it a lot clearer that the "stable version" is very behind in some major features, and that most people should get the beta versions.

Latest blog version API

There is an update track of 'semi-stable' that is basically an update for every blogpost, is there an API to get this latest recommended build?

thanks!

Unclear Code License

Licensing
---------

Code is licensed under the MIT license: do whatever you want with it. Images
are licensed under the CC-by-sa license: if you want to use them, please
attribute them to us and redistribute them under the same license.

There are two licenses that are typically referred to as the "MIT license." These are the Expat License and X11 License. Please clarify which license this project's code is making use of, perhaps by committing it as a license.txt or license.md file.

[Request] Add search for builds

Searching for builds would be much easier or better bringing the old buildbot back would be the best because navigation on that is horrible.

Accessibility in the main UI

Hi I am Gamulation. I am blind and uses dolphin on a dayly bases.
As of dolphin 5.0 11655 the interface is no longer accessible.
I can still navigate all the menus, but without speach. That's not very good. I uses a screen reader to navigate the interface of Dolphin as well as the hole windows.
I have tryde to move all the QT librarrys into the new dolphin version, but it doesn't work.
Can we fix this?
Let's all play equally.

False Japanes text

Inazuma eleven strikers
The text (furigana) not matching the kanji , i put 3 different text from other conversation in a single pic....

rrr

Install doc is wrong

Problems with the installation documentation :

  • Python 2.7 is required
  • s/syncdb/migrate since django 1.7

WARNING : migrations for zinnia entry_within_series do not exist ! You should create them with a python manage.py makemigrations.

Update Translations.

Last update was like 6 months ago, since then I and many translators updated the translations.

Menu button Appears Far to the Right

In both Chrome and Firefox (both up to date), when the window width is narrowed enough for the menu button to appear, the button appears far to the right of where it should be, appearing beyond the right edge of the site itself.

This affects mobile as well, where it is a primary concern. However, due to dialup, I didn't have the chance to test it, and I'm just pulling from memory from a few months ago. Considering it did work and now doesn't, it could be all the dynamic stuff we've been adding to articles screwing up the site, or something. I have no idea.

I didn't test IE because, well, I don't bother keeping it up to date.

chrome_1 chrome_2

firefox_1 firefox_2

Blog RSS Feed

Please add a RSS feed for The blog, if the blog had a RSS feed it would be easier for people to keep up to date on the newest posts.

Compatibility filters for "Broken" and "Intro/Menu" are not working

While on the compatibiity page the user can see some stats on how well the games are performing on dolphin, by deviding the titles in different categories depending on it's performance. Next to each stat, there's a filter to show only games that qualify for that stats performance.

As when I'm writing this these are the numbers shown for the lowest performing categories:
skarmavbild 2016-01-06 kl 22 54 31

However, after activating the filter for either one of the categories, this is what the user is greeted with:
skarmavbild 2016-01-06 kl 22 56 34

Now, it could also be that this is either intended (titles are known to belong to these categories but can't be shown on website) or that It's the stats themselves that show incorrect numbers. If that is the case, a clarification would be beneficial.

Rework the downloads system

The current downloads system uses fixed database columns for each download type: win32, win64, osx, ubu. This causes a lot of problems when we want to add or change a download type.

For example, our current downloads still advertise Ubuntu 12.10 and we can't upgrade to 13.04 because that would imply adding another field to the database.

This should be made into a ForeignKey Version <- VersionDownload{type, url}. We also have to think about how to perform OS autodetection in this case.

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