Comments (10)
Tested new PR fix and it's working without a problem, thanks.
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Thanks for the bug report.
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Hi, so I tried fix from your "finalfantasy-fix" branch and it didn't fixed anything! 2D elements still broken.
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Are you sure you used the correct build? It fixes the issue for me with the apitrace.
It fixes the vertex explosions in-game at least. I cannot reproduce the issue in the menu.
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Well, I used artifact from there
https://github.com/doitsujin/dxvk/actions/runs/8381160940
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Did you check the hud or logs to make sure it is using that build
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Did you check the hud or logs to make sure it is using that build
Yes, I've been using DXVK for years since 0.5.x version or so, I think I know what I'm doing.
This is the proof from "finalfantasy-fix" branch artifact .
Now with DXVK_HUD and MANGOHUD=off.
If I put dxvk 2.3 (stable) back in, everything is alright.
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If you're using dxvk.config, For me, this same issue has been happening in lots of games with the command dxvk.enableGraphicsPipelineLibrary=true , change it to false and see if that helps, It fixed the bug for me at least, on even older versions.
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@JohnnYDeveloperAHK If enableGraphicsPipelineLibrary=true causes these issues, your GPU driver is broken. That's not the case on Nvidia version 550 though.
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The updated PR fixes the remaining issues when trying to play the modded game with DXVK.
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