Comments (2)
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Deleting characters is something I intend on adding. I think there's a few other things you can't delete either. This will go into the next major set of things I add.
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Good idea, will add assuming I can make it look not cluttered. Otherwise, will do something like double clicking to move to the linked node. But yeah, should be SOME visual indication.
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Functionally, this is how Link To works. Links are forced end nodes and since their passthrough can only either send you to the next node or back up the chain to the one above it in the logical order.
Example using your image: Node 2, using Link To, can only passthrough to Nope 3. While it won't be indicated this way visually, it will work that way functionally. To explain a bit further: Node 2 will play to Node 3 if you check Link To: and input 3. If you then go to six, it will Link back to 2 which will play through to 3. However, if I were to add an option in between one and two which DID NOT link to 3, the graph would become a mess. Considering visual reordering requires just way more work than it's worth, I think your suggestion for number 2 (some visual link) will probably suffice here.
- I actually really like the idea here, but it will require writing a parser. Wouldn't be too hard but would take a bit of time. Will definitely consider it.
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Closing as pretty much all of these are in except the custom export which isn't really in-scope for the project unless a ton of people want to come on and do a ton of work. Haha.
That is to say, I don't need the feature and I'm more worried about straight dialogue writing and functionality related to that (Variables, Lua, etc).
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Related Issues (9)
- Does Maker run in Linux? HOT 2
- TalkerMaker crashes when I click the file menu HOT 2
- Lines sometimes don't draw on initially loaded conversation HOT 1
- Script Indicator Icon Doesn't Show on Edit After Load
- Linux support? HOT 2
- Use a pooling system for dialogue nodes to speed up conversation loads
- Usage HOT 1
- Hi! Does this have native ChatMapper import/export? HOT 1
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