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digiwombat avatar digiwombat commented on May 28, 2024

You can either build it yourself by pulling the Repo with git, opening the .sln, and building it with Visual Studio or you can head to the releases page and download the latest built version.

As for usage, that really depends on the use case. It outputs a JSON file that you can write a program to parse and use however you want (there is no engine specific tool for parsing files, this is just an editor), and if you want to use it with Dialogue System for Unity, you edit your data in the program, export via the option in the file menu, and re-import in Dialogue System for Unity.

Due to how Dialogue System for Unity handles these imports and the complexity of your project, you may need to run their ID assignment fixing tools or verify that your Actors are all properly assigned and not duplicated or anything like that.

That said, I've contributed some UI/UX improvements to Dialogue System for Unity that have been implemented and at the moment my recommendation would be to use their built-in tools since it will keep you in-editor and closer to your other data so the above worries aren't an issue and your brain isn't context switching nearly as often.

If you have any further comments, let me know. And if you have anything more specific, please tell me about your use case a bit and maybe I can help point you toward something useful.

from talkermakerdeluxe.

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