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View Code? Open in Web Editor NEWCheckers game
License: MIT License
Checkers game
License: MIT License
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at game.controllers.factory.BoardGameController.processTileCancel(BoardGameController.java:99)
at game.views.factory.BoardGameView.update(BoardGameView.java:68)
at java.util.Observable.notifyObservers(Observable.java:159)
at game.models.GameModel.doneUpdating(GameModel.java:73)
at game.models.GameModel.Debugger_PlayerTiles(GameModel.java:59)
at game.controllers.factory.BoardGameController.debugger_playerTileVisibility(BoardGameController.java:51)
at game.WindowManager$4.itemStateChanged(WindowManager.java:153)
at javax.swing.AbstractButton.fireItemStateChanged(AbstractButton.java:2050)
at javax.swing.AbstractButton$Handler.itemStateChanged(AbstractButton.java:2355)
at javax.swing.DefaultButtonModel.fireItemStateChanged(DefaultButtonModel.java:455)
at javax.swing.JToggleButton$ToggleButtonModel.setSelected(JToggleButton.java:272)
at javax.swing.JToggleButton$ToggleButtonModel.setPressed(JToggleButton.java:289)
at javax.swing.AbstractButton.doClick(AbstractButton.java:376)
at javax.swing.AbstractButton.doClick(AbstractButton.java:356)
at javax.swing.plaf.basic.BasicMenuItemUI$Actions.actionPerformed(BasicMenuItemUI.java:802)
at javax.swing.SwingUtilities.notifyAction(SwingUtilities.java:1663)
at javax.swing.JComponent.processKeyBinding(JComponent.java:2882)
at javax.swing.JMenuBar.processBindingForKeyStrokeRecursive(JMenuBar.java:699)
at javax.swing.JMenuBar.processBindingForKeyStrokeRecursive(JMenuBar.java:706)
at javax.swing.JMenuBar.processBindingForKeyStrokeRecursive(JMenuBar.java:706)
at javax.swing.JMenuBar.processKeyBinding(JMenuBar.java:677)
at javax.swing.KeyboardManager.fireBinding(KeyboardManager.java:307)
at javax.swing.KeyboardManager.fireKeyboardAction(KeyboardManager.java:293)
at javax.swing.JComponent.processKeyBindingsForAllComponents(JComponent.java:2974)
at javax.swing.SwingUtilities.processKeyBindings(SwingUtilities.java:1587)
at javax.swing.UIManager$2.postProcessKeyEvent(UIManager.java:1483)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(DefaultKeyboardFocusManager.java:817)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(DefaultKeyboardFocusManager.java:1074)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(DefaultKeyboardFocusManager.java:945)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(DefaultKeyboardFocusManager.java:771)
at java.awt.Component.dispatchEventImpl(Component.java:4760)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Window.dispatchEventImpl(Window.java:2746)
at java.awt.Component.dispatchEvent(Component.java:4711)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Sometimes when dragging the mouse the tile will not properly select
Can we mitigate this issue through perhaps a drag and click combo?
Game Results
An alert in the middle of the game window indicating who the winner is, when the user selects "OK" the game is no longer playable
A piece is crowned upon reaching the end of the far edge of a board, effectively changing the appearance of the piece
The first piece selected will start the game off, regardless of if the piece selected gets unselected.
If you are a king then you can move backwards and forwards
A no win is defined as two players each with one chip left, where both are kings
for every tile on the board, get the player and if there is one, get its color and toggle on the players color.
Add coordinates to the game and have it toggled on/off within the menu
Ability to save a game
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at game.models.TileModel.getNeighbors(TileModel.java:168)
at game.controllers.factory.TileController.hasMoves(TileController.java:98)
at game.controllers.factory.TileController.event_mouseClicked(TileController.java:80)
at game.views.factory.TileView$1.mouseClicked(TileView.java:72)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Align the numerals to the left (top) of the tile
Doing this will allow us to work with controller the same way we work with views
Remove deprecated functionality and replace with the propose usage (getNeighbors) where applicable.
ControllerFactory.java
Checkers/src/game/controllers/factory
line 43
When selecting on a piece, the guides should be a nice bluish color
Add a Debugger entry in the menu to toggle on and off the selectable state of each of the tiles
Numerals need to start with the number 1 and end at 72, they should be represented within the proper spacing also. We should not have opacity on tiles, nor should there be a rendering of numerals outside the defined tileset
Research ways to have an interactive console in the game
Add back _tiles to this, we will use this for clearing.
Add back border tiles, make it a 1px border of size 1 all around, and we will use this later on
Ability to load a game
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at game.controllers.factory.BoardGameController.addTileModelOnSelected(BoardGameController.java:53)
at game.views.factory.BoardGameView.update(BoardGameView.java:65)
at java.util.Observable.notifyObservers(Observable.java:159)
at game.models.GameModel.doneUpdating(GameModel.java:57)
at game.models.TileModel.setSelected(TileModel.java:128)
at game.controllers.factory.TileController.event_mouseClicked(TileController.java:83)
at game.views.factory.TileView$1.mouseClicked(TileView.java:68)
at java.awt.Component.processMouseEvent(Component.java:6536)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6298)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4889)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4711)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4534)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
at java.awt.Container.dispatchEventImpl(Container.java:2280)
at java.awt.Window.dispatchEventImpl(Window.java:2746)
at java.awt.Component.dispatchEvent(Component.java:4711)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Player has selected a piece to be moved
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 2
at game.models.TileModel.getCapturableNeighbors(TileModel.java:272)
at game.controllers.factory.TileController.tileGuidesCommand(TileController.java:137)
at game.views.factory.TileView.update(TileView.java:100)
at java.util.Observable.notifyObservers(Observable.java:159)
at game.models.GameModel.doneUpdating(GameModel.java:73)
at game.models.TileModel.setSelected(TileModel.java:187)
at game.controllers.factory.TileController.event_mouseClicked(TileController.java:92)
at game.views.factory.TileView$1.mouseReleased(TileView.java:80)
at java.awt.Component.processMouseEvent(Component.java:6533)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6298)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4889)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4711)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
at java.awt.Container.dispatchEventImpl(Container.java:2280)
at java.awt.Window.dispatchEventImpl(Window.java:2746)
at java.awt.Component.dispatchEvent(Component.java:4711)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 0
at game.models.TileModel.getCapturableNeighbors(TileModel.java:300)
at game.controllers.factory.TileController.hasMoves(TileController.java:113)
at game.controllers.factory.TileController.event_mouseClicked(TileController.java:89)
at game.views.factory.TileView$1.mouseReleased(TileView.java:97)
at java.awt.Component.processMouseEvent(Component.java:6533)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6298)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4889)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4711)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
at java.awt.Container.dispatchEventImpl(Container.java:2280)
at java.awt.Window.dispatchEventImpl(Window.java:2746)
at java.awt.Component.dispatchEvent(Component.java:4711)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
If a capture is available, it must be taken. In the case of a capture being available, the guides for the move must only show the capture move and not the guide selections. This task does not fix the issue of forcing the user to perform a capture if it exists over a move, thats a bug that needs to be addressed
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