Comments (2)
from checkers.
Red should be moving down, we see that this isn't the case
from checkers.
Related Issues (20)
- [Gameplay] - Tile guides do not always clear properly
- [Gameplay] - Tile is selected even though no moves are available HOT 1
- [Gameplay] - multiple capture selection
- [Gameplay] - If a capture exists, it must be taken, and a move should not be allowed to happen
- [Gameplay] - new game does not work when a game is already in play
- TODO - can we remove the "refresh" part in the model that defaults? TileView.java /Checkers/src/game/views/factory line 140 Java Task
- // TODO - this causes the hide guides to be effectively called twice // all just to clear its tile operation, can we do this a bit cleaner?
- // TODO - would it be more efficient to just go through all the tiles and // perform a hide guides operation? HOT 1
- Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 1 HOT 2
- Debugger should not be visible on release builds HOT 1
- Guides can still be selected without having valid moves in some cases HOT 1
- Perform Release
- Capturing needs to be mandatory and it is not
- Corner piece is showing invalid capture
- Postmortem HOT 1
- [Bug][Gameplay] - Cannot move king when surrounded by kings HOT 1
- When capturing a king, it should be removed and not rewarded to the capturer
- Migrate to new engine
- AI System
- Menu System
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