Comments (2)
Managed to get it working through trial and error by modifying rotations and positions to their local orientations in the ShoulderPoser script. It's pretty hacky but I put up a fork with the modified script if anyone else would like to use it!
https://github.com/jasonofthestorm/VRArmIK
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Sorry for taking so long.
Yes, VRArmIK is always looking upwards in world space. Your solution seems to work. But in case it does not, a pretty easy hack would be to have the VRArmIK avatar somewhere hidden in world space and just copy the local rotations over to your player avatar.
And thanks for sharing the solution!
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Related Issues (8)
- Custom Scaling HOT 1
- Oculus Hands HOT 1
- Avatar Facing Down HOT 8
- Hands behind head isn't accurate and causes odd shoulder rotations HOT 1
- Not working with the latest version of Unity XR HOT 2
- SteamVR glove hand replacement not behaving as desired HOT 2
- RotateShoulderUp calculation appears incorrect when forwardDistanceRatio is negative and distinctShoulderRotationLimitBackward is not 0 HOT 4
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