Comments (8)
Hi! Sorry for taking so long. I do not remember all steps on how to solve that issue, but if you are using an Oculus HMD, you should have a good pose estimation. Unfortunately, I am on vacation for a weeks now and won't be able to look into that for now.
If you find a more detailed solution, please let us know.
You should only have to look into PoseManager and ShoulderPoser for that
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Ok good to know, thank you!
I need to try that myself. Maybe I can somehow integrate this fix into the scripts if I detect other headsets.
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Hi!
I tried to fix this issue in the branch platform-fixes.
Since I do not have the hardware to check if this fix works, could you maybe try if that branch fixes your issues?
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Great! Thanks a lot for helping me out and confirming that. I really appreciate it!
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Related Issues (8)
- Custom Scaling HOT 1
- Oculus Hands HOT 1
- Full body avatar rotations won't rotate shoulders HOT 2
- Hands behind head isn't accurate and causes odd shoulder rotations HOT 1
- Not working with the latest version of Unity XR HOT 2
- SteamVR glove hand replacement not behaving as desired HOT 2
- RotateShoulderUp calculation appears incorrect when forwardDistanceRatio is negative and distinctShoulderRotationLimitBackward is not 0 HOT 4
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