Comments (11)
Which platform?
from zstring.
Which platform?
windows下,我有的库引入了BitOperations的官方库(System.Numerics),ZString里自己Copy了一份进来,就会报重复
from zstring.
那不好解决吗?自己删掉重复的代码就好了。为什么提issue……
from zstring.
这种三方库,一般都是NuGet安装的
from zstring.
明白了,确实需要官方修改
from zstring.
@neuecc The BitOperations
class conflict with https://learn.microsoft.com/zh-cn/dotnet/api/system.numerics.bitoperations?view=net-7.0&source=recommendations. Could you please fix it.
from zstring.
BitOperations shims is only exists in Unity version.
I have no idea what the problem is.
from zstring.
But, it's in the Nuget package at the moment.
from zstring.
oh, sorry.
I checked, and there seems to be an unintended issue with the compile include.
I will fix it.
from zstring.
I've released v2.6.0, may solves it.
from zstring.
Thanks!
from zstring.
Related Issues (20)
- ZString not compatible with Unity 2023.2 HOT 1
- Unittest failed HOT 1
- Naming conflict with TextMeshPro and their Extensions
- Feature request: make `Length` writable HOT 2
- Are there any precautions when repeating the passing method? HOT 1
- Still have GC?? HOT 1
- Unity 2021.3.2f1 is getting over 1kb of gc collection from zstring HOT 3
- Should not promote TMP_Text.SetCharArray because it allocates too much HOT 1
- ZString.Join is looklike bad HOT 4
- Any planned support for a Format() that takes a param array? HOT 1
- Workaround for nested ZString.Format calls HOT 1
- Utf8JsonWriter HOT 1
- Joining HashSets does not work, see PR with test HOT 2
- Compilation errors HOT 1
- About .NET 7.0 Support
- Mac os 13.4 Test("{0,-20} {1,5:F}", "Adam", decimal 40); HOT 1
- .Append(string) does not work when ZString is created as a readonly class member HOT 1
- Huge amounts of GC when appending floats HOT 2
- How does this compare to MikePopoloski/StringFormatter? HOT 3
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from zstring.