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metaphore avatar metaphore commented on May 10, 2024

Thanks for the suggestion. I got your point here, but I'm not sure this is the right approach to apply any sort of post processing to the original atlas pages. You see, there could be a lot of different options that make plain pages look different from what they should be in the actual game, but those artifacts may be the only thing that can point to specific applied techniques to the atlas composing. From my perspective, it's important to show the original pages first and maybe like a second option allow user to turn on additional render features to check some cases they interested in.

On the other hand, atlas preview now operates like a dedicated component, it has no connection to selected atlas model and only works with the data it obtains from the actual saved file, which in this case has no information about premultiplied alpha and many other options. But this is rather implementation issue and since I'm going to extend supported export formats, this will be no longer a working solution and the atlas preview must be rewritten to reflect actual atlas state on the fly. So this probably will be a right moment to put such features in.

If you have any other ideas on how to improve atlas preview, I'm all ears!

from gdx-texture-packer-gui.

raeleus avatar raeleus commented on May 10, 2024

Yes, you raise very good points. A selectable option in the preview would be good. Other additions could be an option to change the transparency grid colors and the ability to select the corresponding file in Pack files by clicking the image in the preview. I don't think any of these are critical features though.

from gdx-texture-packer-gui.

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