Comments (2)
Thanks for the suggestion. I got your point here, but I'm not sure this is the right approach to apply any sort of post processing to the original atlas pages. You see, there could be a lot of different options that make plain pages look different from what they should be in the actual game, but those artifacts may be the only thing that can point to specific applied techniques to the atlas composing. From my perspective, it's important to show the original pages first and maybe like a second option allow user to turn on additional render features to check some cases they interested in.
On the other hand, atlas preview now operates like a dedicated component, it has no connection to selected atlas model and only works with the data it obtains from the actual saved file, which in this case has no information about premultiplied alpha and many other options. But this is rather implementation issue and since I'm going to extend supported export formats, this will be no longer a working solution and the atlas preview must be rewritten to reflect actual atlas state on the fly. So this probably will be a right moment to put such features in.
If you have any other ideas on how to improve atlas preview, I'm all ears!
from gdx-texture-packer-gui.
Yes, you raise very good points. A selectable option in the preview would be good. Other additions could be an option to change the transparency grid colors and the ability to select the corresponding file in Pack files by clicking the image in the preview. I don't think any of these are critical features though.
from gdx-texture-packer-gui.
Related Issues (20)
- Add an option to create atlases out of big spritesheets and not only from hundreds of standalone textures HOT 2
- Crash report HOT 1
- Crash when choosing destination folder for sprites HOT 5
- Crash on saving .tpproj file in a folder within the folder the .atlas file is exported to HOT 3
- [Windows] Failed to load native libs if username has non UTF-8 characters. HOT 3
- Grid layout option adding weird Y-padding HOT 4
- Crashing upon multipage pack copy HOT 2
- Packing two images with the same name but different paths will omit one of them HOT 3
- Non-Visible Drive Letters HOT 1
- Feature Request: Allow different file types for atlases HOT 6
- Crash report (Failed to load lwjgl library when clicking on "Add input files" button). HOT 1
- Run packer in command line bug? HOT 5
- File conflict errors when attempting to install RPM HOT 5
- Error loading existing project HOT 2
- Crash report HOT 2
- Crash report HOT 2
- How to run CLI options? HOT 1
- Missing Dockerfile
- Crash report
- Crash report HOT 2
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from gdx-texture-packer-gui.