Comments (6)
Hi @ChristianPervoelz and thanks for the suggestion!
I actually have something similar in mind, but wasn't sure there's a demand for such feature. I generally like the approach of having "global" export setting, but also an option to use a different configuration per atlas would be handy.
I'll keep it open for a discussion and add the task to a backlog.
from gdx-texture-packer-gui.
I don't find the JPEG compression in this very good. Do we really just get that quality slider with 10 steps? This is not an attack on gdx-texture-packer-gui, as in my view a texture packer only needs to be good at packing textures.
I often just use GIMP, which has 101 quality steps and 4 chroma subsampling options, but MozJPEG has more efficient compression than most software, and more options (none of which I find particularly useful, but they're there if you're into that) so I like to use that for anything serious.
Bringing another tool into the mix will be a necessity (unless there are features I hadn't noticed) if you want to separate your alpha channel into a separate greyscale image (due to JPEG's lack of alpha channel support) and I'm not sure texture-packer has anything for aligning your sprites to MCU (macroblock) boundaries.
While I wouldn't personally use the feature, I think it would be good to have all those global settings to be on a per-pack basis instead.
from gdx-texture-packer-gui.
I don't think JPEG intended to be anything serious in the original libGDX code in the first place, but it's there just for those who wish to go down that path and thus it sure needs to be supported.
All in all it's just a question of prioritization, cuz I obviously can't dig deep into all the possible file types and compressions, and JPEG is the one I'd improve the last in favor of anything with GPU compression and generally less quality loss options.
from gdx-texture-packer-gui.
I'm not a fan of JPEG either, but seriously... does it take us anywhere discussing the pros and cons of JPEG and its support in libGDX/Texture Packer in this issue?
@metaphore big thanks for this app and for considering the new option as a feature.
from gdx-texture-packer-gui.
There's actually nothing wrong about taking JPEG seriously at all. I mean from my experience it's not the best suit for atlases, but I only can judge from my very subjective view. This project has a long story of developing things "blindly" and not assessing any real demand from the community, cuz I really have no tool for that. So any input and constructive discussion is highly appreciated.
from gdx-texture-packer-gui.
Let user to select export file profile.
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Related Issues (20)
- Add an option to create atlases out of big spritesheets and not only from hundreds of standalone textures HOT 2
- Crash report HOT 1
- Crash when choosing destination folder for sprites HOT 5
- Crash on saving .tpproj file in a folder within the folder the .atlas file is exported to HOT 3
- [Windows] Failed to load native libs if username has non UTF-8 characters. HOT 3
- Grid layout option adding weird Y-padding HOT 4
- Crashing upon multipage pack copy HOT 2
- Packing two images with the same name but different paths will omit one of them HOT 3
- Non-Visible Drive Letters HOT 1
- Crash report (Failed to load lwjgl library when clicking on "Add input files" button). HOT 1
- Run packer in command line bug? HOT 5
- File conflict errors when attempting to install RPM HOT 5
- Error loading existing project HOT 2
- Crash report HOT 2
- Crash report HOT 2
- How to run CLI options? HOT 1
- Missing Dockerfile
- Crash report
- Crash report HOT 2
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