Comments (1)
May I add some details here.
Minimum requirement
Windows 11
(Not sure about that, but as Tommy E. mentioned, it seems not to be reproducible with Win10)
Steps
- Close all GDX based applications
- Start a GDX app other than TP using a shell (e.g. gdx-liftoff)
- In that app open a native file dialog (close it immediately if you want)
- Start TP using a shell
- Open (or create) an atlas
- Use the button to add multiple single files (not the one for a folder)
(You could also use the "Add Ignore Files" button - will be the same result)
TP should crash now (if you're on Windows 11).
Investigations has shown, the base issue is caused by lwjgl, as it tries to unpack lwjgl_nfd.dll to a temporary directory. If this file exists already and is in use by another app, an IOException is thrown, which is silently caught and wrapped into another one.
From my point of view TP cannot fix the issue, but may a workaround to prevent the crash would be available (as it is for "Add directory")
from gdx-texture-packer-gui.
Related Issues (20)
- Add an option to create atlases out of big spritesheets and not only from hundreds of standalone textures HOT 2
- Crash report HOT 1
- Crash when choosing destination folder for sprites HOT 5
- Crash on saving .tpproj file in a folder within the folder the .atlas file is exported to HOT 3
- [Windows] Failed to load native libs if username has non UTF-8 characters. HOT 3
- Grid layout option adding weird Y-padding HOT 4
- Crashing upon multipage pack copy HOT 2
- Packing two images with the same name but different paths will omit one of them HOT 3
- Non-Visible Drive Letters HOT 1
- Feature Request: Allow different file types for atlases HOT 6
- Run packer in command line bug? HOT 5
- File conflict errors when attempting to install RPM HOT 5
- Error loading existing project HOT 2
- Crash report HOT 2
- Crash report HOT 2
- How to run CLI options? HOT 1
- Missing Dockerfile
- Crash report
- Crash report HOT 2
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from gdx-texture-packer-gui.