fallchallenge2022-keepoffthegrass's Issues
Pathfinder redirects my unit to death
In the map, my yellow unit (7,5) is moving to (8,5) "MOVE 1 7 5 8 5;"
at the same time, new opponent recycler is built at (8,5), then the game redirects my unit to (7,4) which is becoming green, and my unit is dismantled, which should not happen!?
The pathfinder should be the culprit
can we use the game offline? (Just a naive question)
I was wondering if there is a chance to have the game in local with some opponents also in local so that we could work on the challenge offline and upload our code only when its ready.
Is there any chance to work like that? (instead of using the web IDE)
Spawn cost overflow with a big number of spawned units
Hey !
If a player try to spawn an amount of units >= 214748365, an overflow occurs because of a multiplication by 10, causing the variable to overflow and become negative.
Fixed in #5
Hash access
Hashes are accessed this way in the code, which is irrelevant for Ruby:
tile.owner
While the correct form is:
tile[:owner]
Impossible map generation
Double move command for a unit
It seems there is a bug.
If I tell my unit to move one tile away, but the opponent places a recycler there I cannot move there.
This is normal.
But if I do the same, but give an additional MOVE command for the unit on that tile, it will try the first one, fail and then try to perform the second one.
I believe this to be a bug because the game calls it an error, but it doesn’t actually disqualify me.
Could we please get some clarification on this?
Can't find ViewModule.js
The server returns a 404 code when it tries to load ViewModule.js
.
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