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fallchallenge2022-keepoffthegrass's Introduction

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fallchallenge2022-keepoffthegrass's Issues

can we use the game offline? (Just a naive question)

I was wondering if there is a chance to have the game in local with some opponents also in local so that we could work on the challenge offline and upload our code only when its ready.
Is there any chance to work like that? (instead of using the web IDE)

Hash access

Hashes are accessed this way in the code, which is irrelevant for Ruby:

tile.owner

While the correct form is:
tile[:owner]

Double move command for a unit

It seems there is a bug.
If I tell my unit to move one tile away, but the opponent places a recycler there I cannot move there.
This is normal.

But if I do the same, but give an additional MOVE command for the unit on that tile, it will try the first one, fail and then try to perform the second one.

I believe this to be a bug because the game calls it an error, but it doesn’t actually disqualify me.
Could we please get some clarification on this?

Impossible map generation

It's possible for maps to be generated where each player is on their own island.

Some example seeds:

-7665248982915207957
-984815081642111362
6893533907304584231
8560455244726712533
3629729608309901792
-6228777535331695590
-4546632136804086310
2484331842854666180

image

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