chessproblem's People
chessproblem's Issues
SOLID Principles
Madhusudhan Srikkanth I have not looked at his code but I do agree that functionality or and state must not be duplicated.
But if it I a choice between storing position in a board or in pieces, then they are both not equivalent. Storing positions of pieces on a board object makes more sense because then pieces will have a single object that they can query to say for example get all valid positions for a piece. Doing this with positions stored in a piece would be messy code. Always remember the S in SOLID principles which stands for Single Responsibility Principle for each class.
Simplify Design
Walter William Milner Psychologically, I think it is easier to grasp. In the real game you have a board with pieces on it, and it is simple to think of that as a 2D array, with pieces (or blanks) in each cell.
Duplicate Position/pieces
Walter William Milner You duplicate data, with respect to position.
A Piece has a position with a row and column.
And the Board has a 2D array, with Pieces held at locatiosn corresponding to a row and column.
As usual when you duplicate data, you have a possibility of inconsistency. For example, at [1][1] you might have a pawn. And the pawn might claim to be at [2][2]. You could also have another picec claiming to be at [2][2]
Do you actually need the board, if each piece knows where it is? Why not just have a set of pieces?
Or, just have teh board, and do not have positions in teh Piece class.
Do you use strings for colour and type? Why not enums?
Сӏаџԁе Маятіи
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