Comments (3)
For what it's worth, I tried modelling carry weight's effect on stamina in the mod called Weight. It's active by default, though only for your current character (i.e., not for NPCs). I believe it should work for being added mid-playthrough (I used the EOC event that specifically activates on new games and loaded ones), though I haven't tested it myself.
I haven't considered making it adjustable, especially through game_balance.json
settings, but it might be possible now that I'm considering a mod menu.
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No reason to make this an external option, make a mod if you want to do this.
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I think did do it through custom mutation, yet the problems being i have to remember to select it at the beginning of every run, make sure all NPCs spawn with it by auditing NPC_starting_traits manually (not sure if modded file will completely replace stuff in "[]"), and have an awkward trait to look at in everyone's stat menu.
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Related Issues (20)
- Playing with kilograms, the game wants 20 pounds of salt in mission log. HOT 2
- Asthmatic NPC sneezes and stops crafting "Rick finished crafting." HOT 3
- `invalid harvest_list id ""` when corpse rots away HOT 3
- Look around: up and down more than 4 z-levels HOT 6
- Seamless transition from map to look around & from look around to map HOT 3
- Isherwood's Not connected to road HOT 2
- seperate integrated AR bionic data storage in (%) vs (a) HOT 1
- integrated AR cannot be used to read in the dark, but can scan books in the dark HOT 1
- cooking oil should spawn in houses HOT 3
- Add explicit "roofs" to the nether monster corpse
- Nuclear power plant stairs are misaligned.
- Base camp missions - anvil not registering HOT 3
- Emergency recall on an upgrade mission does not remove terrain construction site markers HOT 1
- Homemade napalm HOT 2
- "Polycarbonate chunk" is used in only one recipe.
- Common crafting queue for Characters HOT 1
- Stop companions from hogging the vehicle driver's seat until they can actually drive. HOT 2
- Followers can be sent to hunt for mutagen samples HOT 2
- Starting equipment items missing, but still available for certain interactions HOT 3
- Broken Hub01 refugee center quest line? HOT 1
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