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PatrikLundell avatar PatrikLundell commented on July 16, 2024 2

/Confirmed (not that particular mission, but I've seen stupid pounds of some kind of metal sheets and gravel in the last week).

Doesn't really matter, since weight units are useless to the player anyway. The metric the player actually needs is the number of units. Fortunately, the cases I encountered had the number of units in the mission (but not the dialog).

There are really two issues here:

  • Allow dialog and mission logs to respect the game unit settings (and then convert existing dialog to use the new functionality).
  • Get mission authors to ensure the mission log (at least) specifies the number of items required so the player won't have to find an item, look at its weight (or volume, if there are any such cases), and then calculate the number of units required from that.

from cataclysm-dda.

RenechCDDA avatar RenechCDDA commented on July 16, 2024

The simple way to resolve this: Change the description and mentions of "pounds" to something which is independent of measurement systems.

The good(?) way to resolve this: Some sort of json <tag> which resolves between weight measurements.

Here's links to the mentions in the JSON for anyone who wants a go.

"description": "Find 20 pounds of salt.",

"offer": "I know this doesn't sound important, but I am running low on salt. We don't just need it as a seasoning, it's also vital for food preservation. Could you find about 20 pounds of salt for me?",

from cataclysm-dda.

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