Comments (5)
default color is in the config
i will fix the space
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cool thanks, does ignore and stuff work?
On Thu, May 7, 2015 at 9:20 AM jjj5311 [email protected] wrote:
default color is in the config
i will fix the space
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#1 (comment).
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yeah i think the stuff works
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if you need someone to test it let me know I will rustle someone up.
On Thu, May 7, 2015 at 1:01 PM jjj5311 [email protected] wrote:
yeah i think the stuff works
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#1 (comment).
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I tested it all but I think you should have some others try for anything I
missed
On Thursday, May 7, 2015, ttk2 [email protected] wrote:
if you need someone to test it let me know I will rustle someone up.
On Thu, May 7, 2015 at 1:01 PM jjj5311 <[email protected]
javascript:_e(%7B%7D,'cvml','[email protected]');> wrote:yeah i think the stuff works
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#1 (comment).—
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#1 (comment).
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Related Issues (20)
- Chat logs HOT 29
- Ignore group doesn't do anything HOT 5
- Make /say text more imposing HOT 9
- /ignoregroup should move the player's chat to regular if they are still chatting to THAT group HOT 2
- If player tries to message a group they have ignored, server tells them "Unknown command" HOT 7
- Error occurred while enabling CivChat2 v1.0.3 (Is it up to date?) java.lang.NoClassDefFoundError: vg/civcraft/mc/namelayer/command/Command on Civtest HOT 4
- Make Dependent on CivModCore HOT 6
- /msg "Cannot find a player" that is online HOT 15
- /g <group> does not tab-complete HOT 1
- IllegalArgumentException via TOSListener.playerMoveEvent HOT 2
- Dependency issue on build server HOT 3
- Tab complete does not work cross shard HOT 1
- Cross shard messaging does not work HOT 3
- Cross server /say command HOT 1
- Mercury messages aren't tokenized properly
- NPE in namelayer getCurrentName when running /r HOT 2
- Could not pass event PlayerChangeServerEvent to CivChat2 (when pearling a player on one server to be sent to another) HOT 8
- NPE in Reply.execute HOT 2
- Stack on player quit. HOT 1
- ArrayIndexOutOfBoundsException MercuryMessageListener.handleMessage
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