Comments (15)
I feel like a fight club reference would be appropriate here.
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ha, well this is probably a namelayer issue, there must be something funny with his name and/or UUID in the database?
i think the namelayer db needs to be checked
CivChat just queries NameAPI.getUUID(name) to get a UUID here https://github.com/Civcraft/CivChat2/blob/master/src/vg/civcraft/mc/civchat2/CivChat2Manager.java#L351
then trys to get player from Bukkit.getPlayer(UUID) in this method
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This is going to be a fun one. Visually I see no problem in the call-stack. @gipsy-king was this on civcraft.co or Civcraft main server?
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Also was this yesterday, there might have been some issues going on then
for what ever reason.
On Fri, Jul 24, 2015 at 10:29 AM, Daniel Boston [email protected]
wrote:
This is going to be a fun one. Visually I see no problem in the
call-stack. @gipsy-king https://github.com/gipsy-king was this on
civcraft.co or Civcraft main server?—
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#27 (comment).
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@ProgrammerDan @rourke750 was now on main, after the daily restart. You can still try this yourself as of this writing, zebra is online.
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time to poke at the DB @rourke750 ... :-/
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He has the correct entry in Name_player. I see a bunch of you guys
attempting to message him half an hour after he logged off. I can see
DiRtY_ZeBrA sending and receiving private messages during that play
session. I'll say user error.
On Fri, Jul 24, 2015 at 7:36 AM, Daniel Boston [email protected]
wrote:
time to poke at the DB @rourke750 https://github.com/rourke750 ... :-/
—
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#27 (comment).
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@erocs he still appears online now, same error. He appears in tab list and the prompt tab-completes his name.
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might by combattag NPC related
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The scoreboard says that. The server player listing says that. Heck I can
'teleport' to him, but nobody is there. Definitely something weird going on
because by the log entries he very clearly logged off hours ago.
On Fri, Jul 24, 2015 at 1:42 PM, Benjamin Grosse [email protected]
wrote:
might by combattag NPC related
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#27 (comment).
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sounds like one of the warnings CombatTag plus gives when using real usernames.
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I'm closing this, which is our combattag repo to report it there?
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not sure if that's the actual repo or not.
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rourke forked CombatTagPlus from there.
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Related Issues (20)
- Chat logs HOT 29
- Ignore group doesn't do anything HOT 5
- Make /say text more imposing HOT 9
- /ignoregroup should move the player's chat to regular if they are still chatting to THAT group HOT 2
- If player tries to message a group they have ignored, server tells them "Unknown command" HOT 7
- Error occurred while enabling CivChat2 v1.0.3 (Is it up to date?) java.lang.NoClassDefFoundError: vg/civcraft/mc/namelayer/command/Command on Civtest HOT 4
- Make Dependent on CivModCore HOT 6
- /g <group> does not tab-complete HOT 1
- IllegalArgumentException via TOSListener.playerMoveEvent HOT 2
- Dependency issue on build server HOT 3
- Tab complete does not work cross shard HOT 1
- Cross shard messaging does not work HOT 3
- Cross server /say command HOT 1
- Mercury messages aren't tokenized properly
- NPE in namelayer getCurrentName when running /r HOT 2
- Could not pass event PlayerChangeServerEvent to CivChat2 (when pearling a player on one server to be sent to another) HOT 8
- NPE in Reply.execute HOT 2
- Stack on player quit. HOT 1
- ArrayIndexOutOfBoundsException MercuryMessageListener.handleMessage
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