Comments (1)
At the very least, we can build code which parses the various rules engine files to figure out what's possible in what time frame.
We will have an AI for the other characters in the game though, that may well be able to do the same things the player can. Might as well make use of it.
from tinyking.
Related Issues (20)
- Try a real time version HOT 2
- Pathfinding HOT 7
- Distributed job queue in people's world reps
- eat and sleep HTN actions - make the day real-time to manage this.
- Rooms and stockpiles
- Plough field real time
- Click on house allows selection of rooms and people within it
- Render everything and cover with fog of war
- Make wearing also go to Center of start and end hex
- Outdoor stockpiles
- Recruiting characters again HOT 2
- Page reloads just before eating on mobile safari HOT 1
- Handle lost WebGL context
- Conversations HOT 1
- If player is holding something perhaps drop it first before doing something else?
- Double order
- Still doesn't plan field straight away
- Customising the game and choosing your character HOT 3
- Build character customiser, with a pixi renderer in the window.
- Bug: PIXI interaction has rotted with latest version HOT 1
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from tinyking.