Comments (1)
Different experiences give rise to different conversation options and combinations. You cannot talk about farming until you have ploughed something! You start with “farming is hard” then move on to “farming thinking” and “farming tips” ...
If a bad thing happens, then you can talk about that subject and empathise with others.
from tinyking.
Related Issues (20)
- Try a real time version HOT 2
- Pathfinding HOT 7
- Distributed job queue in people's world reps
- eat and sleep HTN actions - make the day real-time to manage this.
- Rooms and stockpiles
- Plough field real time
- Click on house allows selection of rooms and people within it
- Render everything and cover with fog of war
- Make wearing also go to Center of start and end hex
- Outdoor stockpiles
- Recruiting characters again HOT 2
- Page reloads just before eating on mobile safari HOT 1
- Handle lost WebGL context
- If player is holding something perhaps drop it first before doing something else?
- Double order
- Still doesn't plan field straight away
- Customising the game and choosing your character HOT 3
- Build character customiser, with a pixi renderer in the window.
- Bug: PIXI interaction has rotted with latest version HOT 1
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from tinyking.