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chrismdp avatar chrismdp commented on August 22, 2024

I think a shared queue is the way to go for now? New recruit action to target character - (auto-accept for now) who will then gain the jobs list in their planner. Perhaps the jobs list is a separate entity (or at least component) with an id to make this easier. We could use a sensor to copy the jobs over from there into the world, or allow direct lookup for simplicity (which means methods and primitive as need the state...?)

from tinyking.

chrismdp avatar chrismdp commented on August 22, 2024

Oooh - what about characters turning up with a backstory (attacked by robbers, lost orphans, simple farmsteaders), and have a conversation system triggered each time we recruit? That's a nice idea and speaks well to being all about the people... perhaps generate the people with these stories in the background, around the edges of the map. Also would be nice to have a conversation system like Sol Trader's...

from tinyking.

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