Comments (3)
Actually, that is not the "D", I think it is the "Ð"... which I don't need so not too worried about this one any more.
The only other issues I encountered are with "2", "7" and "Z", producing bits like this:
All of these happen regardless of whether its msdf, sdf or psdf (but the latter are easier to fix manually).
By the way - is there a way to just do a -testrender of an existing msdf? If not, that'd be really useful if we are trying to manually fix issues like this in PS. I'm going to implement the shader shortly anyway so I can test there, but it'd still be a nice to have.
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This library is very sensitive to errors / artifacts in the path specification, which this particular font seems to be full of. The issue in the first example (Q) is clearly the bottom piece having reverse winding than everything else, which I'm surprised isn't a problem in other applications, because it seems pretty ambiguous as to how to interpret it. The D is overlapping contours, which should have been recently fixed, but it seems not completely, and the last one seems like a bunch of forgotten points in the middle, which break it.
The solution would be cleaning up the input paths.
The main.cpp doesn't have a testrender only mode, but you can do it quite simply if you write your own and interface with the library.
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Should be fixed in the latest version by scanline pass.
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Related Issues (20)
- What is the principle of error correction?
- Just a couple of questions.
- Msdf generation fails on symbol with several nested holes HOT 4
- Alpha as input ? HOT 1
- Allow FT_LOAD_DEFAULT in import-font extension HOT 5
- Confusing SignedDistance calculation in QuadraticSegment::signedDistance
- Inverting Y Axis makes uneven baseline HOT 2
- Segfault on Empty Shape
- Chinese character rendering issues HOT 5
- The effect of render small character is not good HOT 2
- Outline effect is not good on some glphys HOT 4
- Failure to import SVG file with empty initial <g> element HOT 4
- Using vcpkg leads to compiler error in VS2022 HOT 4
- Incorrect rendering of SVG with internal path HOT 1
- New release soon? HOT 1
- Call project() after cmake_minimum_required() HOT 6
- Artifact on a certain glyph HOT 4
- SVG with Quadradic path commands generates an SDF instead of MSDF HOT 3
- Multiple character output HOT 1
- Render HOT 2
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from msdfgen.