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Chlumsky avatar Chlumsky commented on July 24, 2024

Post pictures.

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RikiLee avatar RikiLee commented on July 24, 2024

render
This image is rendered by a 32 * 32 size texture.
render
This image is rendered by a 64 * 64 size texture. The hole is very small in the middle of the image. But when I use OpenGL to render this, a few holes appeared.
image

@Chlumsky

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Chlumsky avatar Chlumsky commented on July 24, 2024

The lines in the font are way too thin for low resolution distance fields. Every line should be at least 1 or 2 pixels thick in the distance field in order to be encoded properly.

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RikiLee avatar RikiLee commented on July 24, 2024

When I use a 128 *128 size texture, this problem disappeared. Thank you.
By the way, is there any way to solve this problem when using a low-resolution SDF texture?

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Chlumsky avatar Chlumsky commented on July 24, 2024

You would have to make sure that the opposite edges that are close together have different colors in the MSDF scheme, but since there are only 3 available colors and you also need to switch them at corners, it may not be possible to satisfy both constraints. It is likely possible to generalize MSDF to 5 or more colors (channels), which would require multiple texture lookups, but I haven't tried implementing this.

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