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Chlumsky avatar Chlumsky commented on July 20, 2024 8

Alright, here is a Shadron script that showcases these effects. It's all in the renderMsdf function. You will need to know the SDF's pixel range in order to be able to do anti-aliasing correctly, and you may need to increase this range (when generating the SDF) to accomodate for the effects.

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leavittx avatar leavittx commented on July 20, 2024

Wow, cool stuff. Thanks a lot! Seamlessly ported it to Shadertoy:
https://www.shadertoy.com/view/XtdSRs

Need to improve it a bit before releasing it in public though.

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torinmb avatar torinmb commented on July 20, 2024

how do you generate a texture with multiple glyphs on it using msdfgen? based off the docs it seems as though you can only generate an image with a single character. Leavittx seems to have been able to combine them into a single image.

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soimy avatar soimy commented on July 20, 2024

@torinmb Checkout https://github.com/soimy/msdf-bmfont-xml/

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torinmb avatar torinmb commented on July 20, 2024

Thanks for the ref @soimy! It looks like @leavittx somehow managed to pack all the characters in the same order as their ASCII code, and also managed to have each glyph take up the same amount of space, which is very helpful for accessing the image as an atlas in a shader.
Here's leavittx's texture for reference.
msdf

Here's the closest thing I was able to generate with msdf-bmfont-xml. Any help would be greatly appreciated! I tried modifying the character set to change the order and I'm not seeing any way of changing the default amount of space a glyph takes up.
msdfatlas

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soimy avatar soimy commented on July 20, 2024

@torinmb msdf-bmfont-xml uses maxrects packing algorithm for maximized efficiency.
Check out the json or fnt file generated together with the font atlas png files. They include all metric data you need to render your GPU font. Check out the test files for exampe usage by

yarn run render

Feel free to play around some cli parameters like --distance-range --texture-padding --texture-size --smart-size

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