Comments (7)
Unfortunatelly, I came up with the far superior "direct method" (the one used in this project) a bit late in the process, so it is only described briefly and most of the thesis deals with the original "indirect method".
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Humm, I thought it was covered fairly well. But you're right, I was surprised that you even covered the indirect method at al, given how far superior the direct method is.
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Made for a very nice airplane read BTW. Thanks for writing it!
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Nice read! Can you please put the link into the Readme.md? It's strange I have to check the "issues" of the project to find out how it works internally ;-)
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Do you have a sample of the your 2 and 3 channel signed distance field like you have for 1 channel signed distance field in Figure 1.2?
Thank you so much for doing that graphic. You are the ONLY one to ever publish that and it help comprehension 500x for some of us.
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Do you have a sample of the your 2 and 3 channel signed distance field like you have for 1 channel signed distance field in Figure 1.2?
@gitsomecrabs Not really, but here is an illustation of a discontinuous distance field, generated from only a subset of the shape's edge segments. The multi-channel distance field is composed of three such discontinuous distance fields.
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A link has been added to README.md.
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Related Issues (20)
- Msdf generation fails on symbol with several nested holes HOT 4
- Alpha as input ? HOT 1
- Allow FT_LOAD_DEFAULT in import-font extension HOT 5
- Confusing SignedDistance calculation in QuadraticSegment::signedDistance
- Inverting Y Axis makes uneven baseline HOT 2
- Segfault on Empty Shape
- Chinese character rendering issues HOT 5
- The effect of render small character is not good HOT 2
- Outline effect is not good on some glphys HOT 4
- Failure to import SVG file with empty initial <g> element HOT 4
- Using vcpkg leads to compiler error in VS2022 HOT 4
- Incorrect rendering of SVG with internal path HOT 1
- New release soon? HOT 1
- Call project() after cmake_minimum_required() HOT 6
- Artifact on a certain glyph HOT 4
- SVG with Quadradic path commands generates an SDF instead of MSDF HOT 3
- Multiple character output HOT 1
- Render HOT 2
- SDF from glyph curves? HOT 2
- Cyrillic
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