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behdad avatar behdad commented on July 20, 2024 4

Oh yes, you're right. Never paid attention to this detail.

That's called in ink trap!

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rougier avatar rougier commented on July 20, 2024 4

Excellent: https://en.wikipedia.org/wiki/Ink_trap

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Chlumsky avatar Chlumsky commented on July 20, 2024

Unfortunatelly, my method only improves corners and just like monochrome distance fields, doesn't handle well thin strokes that only span 1 or 2 pixels in the distance field. In the example, I used Arial Bold, which has thicker strokes. You should be able to reproduce it using the arguments in example.bat. But I admit the example is a bit biased, since 16x16 is almost never a sufficient size for a glyph's distance field, and I would strongly recommend choosing a larger size.

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rougier avatar rougier commented on July 20, 2024

Thanks for the explanation, I wanted to be sure to have understood usage of your code.

There might room for improvement on the technique, maybe on the shader side ? If you look at this thread (you will realize we were waiting for your code) you'll see some possible tips: rougier/freetype-gl#110 and rougier/freetype-gl#97.

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Chlumsky avatar Chlumsky commented on July 20, 2024

I'm afraid this cannot be fixed by any fragment shader (not to mention the test renders aren't generated with an actual shader, so it can't be a problem with fwidth or something like that), it's just the nature of distance fields. However, you can take advantage of the multiple channels to represent a thin stroke as the intersection of larger areas. You can do this by just using a different edge coloring strategy:

render
a_thin.txt (pass this as -shapedesc)

Although you would need more color channels to simultaneously also take care of corners, and I suspect certain configurations of multiple thin strokes would also cause problems.

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rougier avatar rougier commented on July 20, 2024

I definitely need to read you paper (any tentative date ?) to get a better understanding of your technique.

By the way, I've been playing a bit more with the Arial font using different settings but in most cases, the upper pat of the internal left oblique line of the A letter seems to be curved (compared to the right) one. Could this be some kind of bug or a side-effect ?

msdfgen msdf -font Arial.ttf '0x41' -o msdf.png -size 32 32 -pxrange 4 -testrender render.png 1024 1024

render

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Chlumsky avatar Chlumsky commented on July 20, 2024

Actually, I'm pretty sure that's exactly how it's defined in the Arial typeface. I have just tested that Firefox renders it the same way.

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rougier avatar rougier commented on July 20, 2024

Oh yes, you're right. Never paid attention to this detail.

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