Comments (4)
You need to init the steam api in the main thread, I tried to init in the renderer thread and it produced your result
from steamworks.js.
Am already doing that: https://github.com/beyond-all-reason/bar-lobby/blob/master/src/main/index.ts#L147
from steamworks.js.
It looks correct, did you installed your game on steam? https://help.steampowered.com/en/faqs/view/4b8b-9697-2338-40ec
from steamworks.js.
Have fixed this now, it seems I was calling steamworks.init
too late. Moving the steam setup to run as the first thing in my code fixed the issue
from steamworks.js.
Related Issues (20)
- Mac version crashes when launched from Steam but runs successfully from local .app. HOT 4
- contextIsolation false or true? electronEnableSteamOverlay has to be called? HOT 4
- GLIBC 2.28? HOT 3
- Signing issues on M1 macs
- Networking API HOT 2
- On require of steamworks.js, receiving Uncaught Error: Module did not self-register. HOT 7
- Steam game runs forever
- steamworks shutdown HOT 3
- steam_api64.dll dependency missing for production build HOT 2
- error when trying to require the steamworks.js with nw.js HOT 8
- Leaderboard plz~
- SteamCloud cross-platform save - SetSyncPlatform
- App running on steam
- Detect when Steam Deck is Docked? HOT 2
- Cannot start electron app with or without asar HOT 2
- Zombie Session Ticket? HOT 1
- getAuthTicketForWebApi missing in package HOT 5
- client.apps.currentGameLanguage() always returns 'english'
- Is it possible to listen for the GameOverlayActivated_t event?
- Is the setRichPresence function not working? HOT 1
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from steamworks.js.