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 avatar commented on June 11, 2024

I think I've encountered the same thing. When contextIsolation is set to false, I get an infinite loading animation, even when not 'packaged' (just running npm start without making an actual packaged .exe). If I set to true, things load instantly.

Windows 10 (22H2)
Node 20.9.0
Electron 27.0.4

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IlTimido avatar IlTimido commented on June 11, 2024

However my game is published live on Steam, achievement works, cloud saves works, all works perfectly, so contextIsolation: true is okay.

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 avatar commented on June 11, 2024

I'd be interested in how you got the achievements working with contextIsolation: true! That's what I'm trying to do (in an HTML/JS game that I'm packaging with an Electron wrapper) but while it's true that I can't make any API calls between the Electron/Node side (where steamworks.js lives) and the renderer (my browser window that actually has the game).

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IlTimido avatar IlTimido commented on June 11, 2024

Here it is what I do and that works;

In preload.js

contextBridge.exposeInMainWorld("electronAPI", {
    gotAchievement: (code) => ipcRenderer.send("got-achievement", code),
    ...
    ...

In main.js

...
ipcMain.on("got-achievement", (event, code) => {
    const steamworks = require("steamworks.js");
    const client = steamworks.init();
    client.achievement.activate(code);
});
...

And in my renderer.js

...
window.electronAPI.gotAchievement(type);
...

I Hope this helps!

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