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aframe-ui-widgets's Introduction

UI widgets for A-Frame.

A-Frame UI Widgets

Works with HTC VIVE and Oculus touch in a WebVR enabled browser and desktop with aframe-mouse-cursor-component.

Basic usage

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>

  <!-- Include component script into your project along with A-Frame. -->
  <script src="https://rawgit.com/caseyyee/aframe-ui-widgets/master/dist/aframe-ui-widgets.min.js"></script>
</head>

<body>
  <a-scene>
    <!-- Adds hand controls -->
    <a-entity hand-controls="left"></a-entity>
    <a-entity hand-controls="right"></a-entity>

    <!-- Can also be controlled used with cursor -->
    <a-camera>
      <a-cursor></a-cursor>
    </a-camera>

    <!-- Adds UI button widget -->
    <a-entity id="mybutton" ui-button></a-entity>
  </a-scene>
  <script>
  var mybutton = document.querySelector('#mybutton');
  mybutton.addEventListener('pressed', function () {
    // do stuff here.
  });
  </script>
</body>

Skinnable with custom styles

Using mixins, you can define a UI component styles.

<a-assets>
  <a-mixin id="beveled-square" geometry="primitive: cone; radiusTop: 0.15; radiusBottom: 0.19; height: 0.02; segmentsRadial: 4; segmentsHeight: 1" rotation="0 45 0"></a-mixin>
  <a-mixin id="square" geometry="primitive: box; width: 0.18; height: 0.025; depth: 0.18;" position="0 0.02 0"></a-mixin>
  <a-mixin id="blue" material="color: #1E2768;"></a-mixin>
  <a-mixin id="darkgreen" material="color: #22FF90;"></a-mixin>
  <a-mixin id="yellow" material="color: #FFF88E;"></a-mixin>
  <a-mixin id="offset" position="0 0.01 0"></a-mixin>
</a-assets>

<a-entity id="button" ui-button="base: beveled-square, blue; top: square, darkgreen; pressed: yellow, offset"></a-entity>

UI Components

Button

<a-entity ui-button></a-entity>
Properties
Property Description Default Value
base mixins to use for button base.
top mixins to use for button top.
pressed mixins to use for when button is pressed (added to top).
color default button color #960960
pressedColor default button-pressed color #FC2907
baseColor default button-base color #618EFF
topY default button top height 0.02
pressedY default button pressed height 0.012
Events
Event Description
buttondown Emitted when button is pushed down.
buttonup Emitted when button is released.
pressed Emitted when button has been has been pushed down and released.

Toggle switch

<a-entity ui-toggle></a-entity>
Properties
Property Description Default Value
value sets toggle position. 0

Events

Event Description
change Emitted when switch has been toggled.

Slider

<a-entity ui-slider></a-entity>
Properties
Property Description
min sets minimum value
max sets maximum value
value sets value
Change
Event Description
change Emitted when slider has been moved.

Rotary Knob

<a-entity ui-rotary></a-entity>
Events
Event Description
change Emitted when rotary has been turned.

npm

Install via npm:

npm install aframe-ui-widgets

Then require and use.

require('aframe');
require('aframe-ui-widgets');

aframe-ui-widgets's People

Contributors

caseyyee avatar cwervo avatar rzr avatar

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aframe-ui-widgets's Issues

bugs in A-Frame 0.7.0?

the demo code under "Basic usage" does not work:
core:schema:warn Unknown property rotationOffset for component/system windows-motion-controls.

when trying to set an event listener to a toggle-button in my own code,, like
document.querySelector('#toggleRotate').addEventListener('change', function () {
console.log("toggled");
});

i get
Uncaught TypeError: Cannot read property 'addEventListener' of null

document.querySelector('#toggleRotate') returns

as expected

But as I am just learning - may be I am doing something wrong?

Start using release tags & link to unpkg

Hi!

Might I suggest two changes that would help with the stability of this project? It's a great effort, and I plan on using it more often in my work, so I'd love to give back to it! Two suggestions wrapped up in one "maintenance" topic:

  1. Start using Github releases, so you can point to rawgit of tags, that way even if master changes/breaks, people can always have a reliable resource to link older versions of this file, and you don't have to worry because Github will host the file(s).

  2. Start linking to unpkg for the distribution file. npm already supports versioning, and unpkg gives a reliable source of truth, whereas Rawgit (while historically stable) has _no guarantees about uptime & reliability. It'd mean changing the way the script gets compiled, I believe, because the current Unpkg link isn't usable by a vanilla JS project, but I've seen other A-Frame projects link to it like super-hands so it's certainly possible, and v reliable!

Controlling audio instead of animations

I am interested in using this to control different things other than the animations provided. How could I control audio volume, audio speed, and thing like audio hi, mids, and lows with this instead? Also can I control aspects of video with this too?

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