Comments (5)
changed in Commit: a2a6105
walkers will detect cars and stop, but in the end they will touch the car and die
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Another problem related to this is the way the pedestrian detects vehicles in the world. The perception angle is too wide sometimes so they could be walking inside the road and detects a car, thus making the walker to stop and wait 10 seconds until the next decision makes the vehicle to wait for the walker. Maybe we should reduce the angle
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Related to this, pedestrians tend to stand by cars and then die dramatically.
from carla.
@germanros1987 Yes, that's what I was explaining in the issue #381 ,a game design decision is involved at this moment
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No longer relevant, pedestrians are now controlled from client-side.
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Related Issues (20)
- Issue while Packaging the Custom Map Created Using Digital Twin Tool HOT 19
- Can not run CARLA Simulattor while running the following script for improvised traffic manager HOT 7
- Does CARLA work on MacOS? HOT 1
- Why the images from camera are not continuous? HOT 7
- Fix crash when replaying large log files
- Recorder / Replayer improvements HOT 1
- EHMI(External Human-machine Interface) vehicle models HOT 1
- Error Building PythonAPI with OSM2ODR on Windows HOT 1
- My Code is launching pygame window when I run a map with single tile, But im getting segmentation fault when I try to use a Map having multiple tiles and also Server gets crashed.
- Create RetrieveActorAttributeToVector functions
- fatal: repository 'https://github.com/CarlaUnreal/UnrealEngine.git/' not found HOT 7
- Questions about tools and Carla in Docker HOT 1
- How to change the focal length of the camera? HOT 1
- Question about traffic light control HOT 1
- Disable Tick in tagged component by default
- Can CARLA be deployed on a server without a graphical display? HOT 1
- Unable to build CARLA UE5.3 on Windows - Error generating pnglibconf.out HOT 3
- If the road is very far from the origin of the map coordinates, the world.tick beget waypoint Loss of accuracy HOT 1
- error using ROS-bridge: Runtime Error: rpc::rpc_error during call in function spawn_actor_with_parent
- Segfault when cooking OSM map HOT 3
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