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juaxix avatar juaxix commented on July 24, 2024

changed in Commit: a2a6105
walkers will detect cars and stop, but in the end they will touch the car and die

from carla.

juaxix avatar juaxix commented on July 24, 2024

Another problem related to this is the way the pedestrian detects vehicles in the world. The perception angle is too wide sometimes so they could be walking inside the road and detects a car, thus making the walker to stop and wait 10 seconds until the next decision makes the vehicle to wait for the walker. Maybe we should reduce the angle

from carla.

germanros1987 avatar germanros1987 commented on July 24, 2024

Related to this, pedestrians tend to stand by cars and then die dramatically.

from carla.

juaxix avatar juaxix commented on July 24, 2024

@germanros1987 Yes, that's what I was explaining in the issue #381 ,a game design decision is involved at this moment

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nsubiron avatar nsubiron commented on July 24, 2024

No longer relevant, pedestrians are now controlled from client-side.

from carla.

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