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latin-american_civs's Issues

La Lista

Here will be all the things for me to do (because I forget, and GitHub projects kinda sucks).
Now, let's see how it goes:

  • Re-do start intros
  • Guatemala
  • Honduras
  • Nicaragua
  • República Dominicana
  • Haití
  • Make Uruguay a proper civ
  • HR Unit Sprites
  • AU Unit Sprites
  • Add Nation flavor text
  • Add Nation Tips-To-Play
Completed:
  • Quitar limitante del Explorador V
  • Finish #13
  • Marsh can be on Plains
  • Organize code
  • Tarqui grenadiers sprite
  • New sprites for hexarealm :)
  • Venezuelan Explorer (?)
  • Finish EL Salvador
  • Test: +1 food from farms adyacent to Mountain, for Colombia
  • Add Cuba
  • Add Capybara 😄
  • Change Colombia's Llanero for Comando Jungla
  • Vigilance Post of Salvador (sprite)
  • Jungla(sprite)
  • Mixed Milicia(sprite)
  • Costa Rica #30
  • Campesino Patriota(sprite)
  • Finish New America map
  • Update old maps
  • End North Southamerica map
  • Make unit abilities into Promotions
  • Guerrillero (sprite)
  • Add Civilopedia texts
  • Remake Panama
  • Chile (icon)
  • Bolivia (icon) - Condor
  • Perú (icon) - Better Llama
  • Paraguay (icon) - Emblem from the backward part of the flag
  • Bucaneer (sprite)
  • Reform Cuba

Missing Sprites

Vigilance Post of Salvador
Jungla
Mixed Milicia
Campesino Patriota

Me ofrezco a hacer los sprites de los anteriores puntos, tal como hice con el chigüiro. Los haré para fantasy hex y hexarealm aparte voy a remodelar los chigüiros.

Originally posted by @CPlayxs in #16 (comment)

Uruguay is still a city-state

Uruguay2

In addition, when there is a Uruguay city-state spawned, after clicking on it, its name becomes “Montevideo” in diplomacy panel.

Haití Planificación

Check lista:

  • UA
  • Civ icon
  • UU
  • Unit icon
  • Unit FH sprite
  • Unit AU sprite (?)
  • UB
  • Building icon
    3rd & 4th comp mod:
  • 3rd building
  • Building 3 icon
  • 4th building
  • Building 4 icon
  • Translations
  • Music

Leader: Toussaint Louverture

Ability: Slave Revolution: +1 Faith from Plantations.

Unique Unit: Mawon (Musketman replacement): 15% Combat Strength next to City Center tiles. A bit cheaper to produce.

Unique Improvement: Citadelle (Fort replacement): May only be built on Hills. It provides 1+ Culture and 1+ Faith from Coast and Hills.

https://youtu.be/WE7RzpzNSUU

Mawon Statue
Le_Marron_Inconnu_Haiti_2012
This is the picture of one of Haiti's famous fortress as a design for Citadelle, Citadelle Laferrière:
Citadelle_Laferriere_Aerial_View
Coat of Arms:
Coat_of_arms_of_Haiti svg

Spy Names Suggestions

  • COlombia: Echeverri, Camilo, Santander, Elmira, Berriondo
  • Mexico: El Macho, Fulano, Chavo, Pancho, Don Ramón, Luis, chango

Cuba y Panamá revamp

    Hora de planificar las Reformas a Cuba y Panamá:

Por ahora, a Cuba se le espera cambiar el edificio, y posiblemente la habilidad, si podemos; y a Panamá, renovación completa.

Belias sugirió para Panamá la zona franca, y el puerto libre de Colon.

Originally posted by @Caballero-Arepa in #16 (comment)

Working branch: https://github.com/Caballero-Arepa/Latin-American_Civs/tree/1.8-Revolution
Test it out at: https://github.com/Escudero-Arepino/Latam_Civs-Beta

Objetivos:

  • Revamp Panama
  • Revamp Cuba

Huge production cost?

Screenshot_20240229_154530_Unciv
When I played as Cuba I ŕeslised some buildings had reareally high production costs? Idk if its a bug or not

AU Sprites progress

The list of all units:

  • Gaucho
  • Colorado
  • Cascavel
  • Liberator Scuadron
  • Jungla
  • Campesino Patriota
  • Guerrillero Guerrilla
  • Tarqui Grenadiers
  • Aca Yboty
  • Peruvian Legion
  • Patriot Army
  • Llanero Patrol
  • Llanero

Units from 3&4' mod

  • Bandeirante
  • Buin
  • Llanero Fighter
  • BAE
  • Macheteer
  • Trigarante
  • Fuerza Pública
  • Bucaneer
  • First of Line
  • Rabona
  • Libertador

Extras:

  • Libertadores para los generales normales de los de la Gran Colombia
  • Libertadores de San Martín para el Cono Sur

Honduras Planificación

Francisco Mozarán of Honduras

Banana Capital

[stats] from Bananas tiles

Banana Hacienda

Creates a Platanera improvement on a tile

Platanera

Improvement that provides some stats and provides Banana resource.

Lenca Chieftain

Replaces Composite Bowman
8 DEF, 14 DMG, 2 RANGE, 2 MOVEMENT Compared to the original 7 DEF, 11DMG, 2 RANGE, 2 MOVEMENT.
Can go through impassable tiles
Cover 1

For the 3&4 Uniques:

Lancetilla Botanic Garden

The second biggest in the world, it's a national wonder that places a tile with high yields

Raining Fish

Honestly idk XD
It can't be build next to coast, provides fish in this city.

Costa Rica

Progress:

Code:

  • Nation profile
  • UB Ecoturistic Hotel
  • UU Campesino Patriota
  • UB San José theatre
  • UB Pineapple Plantation

Icons:

  • Civ
  • UB Ecoturistic Hotel
  • UU Campesino Patriota
  • UB San José theatre (3&4)
  • UB Pineapple Plantation (3&4)

Sprites:

  • Campesino

Music:

  • Theme

Cuba Rework

I have linked the development branches for both mods.
The local one is called "Cuba-v2", and the other is the master branched in the 3&4th mod's fork

Idea for the 3&4th Unique Component mod

{
        "name": "Ingenio Azucarero",
        "Replaces": "Windmill",
        "uniqueTo": "Cuba",
        "gold": 2,
     "specialistSlots": {"Merchant": 1},
        "hurryCostModifier": 25,
        "percentStatBonus": {"gold": 10},
        "maintenance": 1,
        "uniques": ["Must not be on [Tundra, Snow]" ],
        "requiredTech": "Economics"
    },

Idea to replace the Torcedores, which in turn will go to the 3&4th unique mod

{
        "name": "Clínica",
        "replaces": "Hospital",
        "uniqueTo": "Cuba",
        "food": 2,
        "maintenance": 0,
        "cost": 290,
        "hurryCostModifier": 0,
        "requiredTech": "Biology"
        "uniques": ["All newly-trained [relevant] units [in this city] receive the [Medic] promotion"],
    },

My comments on the mod checker output

Small problems:

  • Four deprecations - just do what they say (and I have no idea why <upon discovering [Military Science]> was replaced by <upon discovering [Military Science] technology>)
  • The Coffee Axis building has uniques whose actual effect are on the tile improvement. Use the Comment UniqueType:
	"uniques": [
        	"Creates a [Coffee Hacienda] improvement on a specific tile",
		"Comment [+1 Coffee from Coffee Hacienda]",
		"[+1 Production, +1 Culture, +1 Gold] from [Coffee Hacienda] tiles [in this city]",
		"Comment [The Hacienda cannot be built on Desert, Tundra nor Snow, only on Grassland/Plains Hills]",
		"Limited to [4] per Civilization",
        	"Destroyed when the city is captured",
        	"Unsellable"
        ],
  • If you're really happy with the Nation colors, just add "Suppress warning [*colors do not contrast enough*]" to the modOptions uniques.

Medium problems:

  • Darien Gap as tile improvement can't do damage or extra movement. No field or unique allows this. And IMHO - it is a terrain feature by character and story, and Unciv Terrain(type=Feature) can do both.

  • Cuba's "Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital" is done as 3 hidden Buildings - Trade unions, Free education, Free healthcare, right? Well, I can't imagine that works cleanly. Extra turn, depends on user having autoselect construction on,...? Haven't tested. But why not as Nation Unique (instead of those Buildings)?

        "uniques": [
            "Comment [Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital]",
            "Free Social Policy <upon constructing [Factory] [in capital]> <hidden from users>",
            "Free Social Policy <upon constructing [Public School] [in capital]> <hidden from users>",
            "Free Social Policy <upon constructing [Hospital] [in capital]> <hidden from users>",
        ],

temple and other fixes - tango thingy

Hiya ... not raising this with any entitlement, etc ... purely that I've noticed that it's a bit game breaking is all.

Either there are issues with the latest unciv, or there are a few issues with this or the .9~ version.

The main thing I've noticed is that one can't make a tango thingy because there's literally no temples in the game. Perhaps the easiest fix is to update with temples as a previous culture/religious building or something ... I dunno. Feel free to close, obviously ... just thought I'd mention it.

Honestly I had to stop playing an Argentina game as a result (not upset, just sayin') because there's no real point if I can't use the decent buildings. However I must say ... great work on this mod!!! I mean it. :-)

Oh, and it's not the only thing that flags up in the game's 'error checker' or whatever it's called.

Civs Improvements

This is my analysis of the current situation with the latam civs:
1 being very weak and 5 being very strong, 3 balanced.

Argentina:
  • The national ability, altough it looks weak, it has remained strong, and even more with the current sheep meta, not counting 'Godess of Open Sky' and the Capybara, which make pastures better and more plentyful.
  • Tango Theatre is very nice, giving some delicate hapiness.
  • Gaucho is a pretty useful unit, and with the right strat using its loss of penalty against cities, can be strong.
  • Estancia is very strong buff for the Stable
  • Pucará is a bit lame, but...
  • All togheter makes of Argentina a pretty solid civ. 3/5
Bolivia:
  • A very good civ to go for Cultural Vic. and wide, specially conquering, gaining Happiness from various places along with culture.
  • The Colorado is not so special, but it is ok with the rest of the basic kit.
  • The Llama building is good, tho dependent on location, but in this case is worth it.
  • Lithium mine is both very late and extrematedly depended on Salt even appearing on the map. Should be changed.
  • Overall is good, but the 3&4 section needs some improvements. 3/5
Brasil:
  • Brasil is a solid civ on the right conditions, with its NA giving a lot of bonuses on vegetation, specially of culture, togheter with the garden, make the Sambadrome very strong.
  • The cascavel is abit lame, but as the rest is very strong, then it doesnt matter.
  • Bandeirante is a fun unit.
  • It's very weird, as Brasil can be really good, but more often than not, you are forced to cut down the vegetation for resources, this makes it like a shot on the foot. So I'm not sure, 3/5
Chile:
  • After the change of the Saltpeter office to replace the Windmill, Chile has been better. Now with the Atacama Telescope, Chile can trive in the desert much more. It's units are nice.
  • The -15% Golden Age duration is innecesary, On a good spawn, 3,5/5, if not, 2,5.
Colombia:

The change to +1 Food from Farms next to Mountains turned out to be a hugemongus mistake.
For one, there is almost never a tile where you can build a Farm that is next to a mountain. The only ocassions, are the rare flat land next to it, and the rare river crossing by.
This area should be brought back as it was before.
On the other hand, the Hacienda, if you do not get Coffee nor Farm next to Mountain, it is a trash building.

About the rest, they are good.
Overall Colombia is double dependent on Mountains and Coffee, this is a big weakness, as without it, half or 40% of it bonuses are gone.

Cuba:

Cuba, gameplay wise, is pretty decent.
3 free polices are no small deal, and having a unique luxury gives you certain advantage.
The Guerrillero is of questionable use, but fun.
2,5/5

Ecuador:

Ecuador looks very strong, but in practice it is not so much.
For starters, a lot of mountain bonuses, which, weakness.
Its units are good, specially for a civ who is tall oriented.
The Banana corporation is only good if you happen to have Bananas, which doesn't happen a lot, yes its more frecuent than other resources, but of 10 games, only 3 I had bananas.
The Central Plaza is like a wine, gets better over time, it is not as strong, but its free manteinance and you get culture later, so its is good.

1 Culture for coast is nice, but Sea tiles are known for not being good. This can help a bit, but i think it should do something else.

Overall, it lacks strenght, so 2/5.

Salvador:

Right on, 2/5.
Slavador is a very good civ for newbies who struggle with barbarians (or when playing with the barbarians mod).
Barabarians only stay until mid game, after that most of the land is on check and no more barbarians appear.
Both buildings come on the late game, but thier bonuses supply somewhat that.
The Post, may be a bit strong, so that may balance out the rest. If it erent for the post, Slavador would be terrible.
Even still, the post cant carry all, so Salvador needs some buffs.

Mexico:

Mexico'´s NA makes the Trading Post much much versatile, and all on all, their units are a force to recon with, specially on defense.
4/5

Panama:

Oh Panama, gameplay wise its a 1/5.
It's units are not very usefull, but they would be good, if only there was a building or the NA who supplied its weakness.
There is'nt really anything to actually help you on the game, just one unit for conquest and other for defence.
The most plain civ of all.

Paraguay:

The NA is solid
The cannon solid as well
Aca Vera, solid as well
First of Line, useful for when they attack you and you are no prepared, altough hard to unlock.
But both the Hacienda and the conservatory are only different when they have rivers, which is not so good, but the rest of uniques supplies its lackings, to certain extend.
A 3/5, but not yet there, needs some buffs to the building to be a right 3/5.

Peru :

4/5, pretty solid civ
A lot of food, good Explorer, good unit (altough it will be changed).
Good buildings. Peru is a very good civ.

Venezuela:

Very militaristic. With Oil you can make more ships, planes, tanks.
Happines from Oil is very unique, altough not very strong.
The school is very good, specially for a domiation victory.
The Patriot army extra mobility comes in handy.
and the Militia is just so good. So much so that AI only builds that XD
The Guri and Tiuna are a bit palid, but they get suplemented with the rest.
An almost 3/5, NA and guri should be reworked to be a good 3/5.

Add the new sprites, as per #16

#16

Here is:

  • Tarqui Grenadier142 sin título_20220519165452.png
  • Cocoa and Cocoa plantation141 sin título_20220518162304.png141 sin título_20220518162306.png
  • Rubber and it's Lumber Mill141 sin título_20220519171452.png141 sin título_20220518162302.png
  • Coffee and it's plantation141 sin título_20220518162310.png141 sin título_20220518162308.png

Traqui Grenadier being for FantasyHex, and the rest for new HexaRealm.

Errors found by the locate mod error function

Argentina's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [81, 120, 156],
"innerColor": [250, 217, 136],
Mexico's colors do not contrast enough - it is unreadable!
Suggested colors:
"outerColor": [0, 79, 54],
"innerColor": [210, 132, 95],
Colon Free Port's unique "[+1 Production] from every [Trading post] [in this city]" looks like it may be a misspelling of:
"[stats] from every [tileFilter/specialist/buildingFilter]"
Colon Free Port's unique "[+1 Production] from every [Trading post] [in this city]" looks like it may be a misspelling of:
"[stats] from every [tileFilter/specialist/buildingFilter]"
Screenshot_20230524_093637_com unciv app

Music Suggestions

Uruguay - La Cumparsita?
Chile - Intro de una Cueca?
Colombia - La Pollera Colorá
Peru - La Joya del Pacifico/El Plebeyo/Corazon de Humberto Sotomayor
Venezuela - Alma Llanera mejor version
Cuba - Guantanamera
Costa RIca - Luna Liberiana
Brasil - Aquarela do Brasil
Argentina- El Choclo

R.D. planificación

Curiosidades interesantes de RD:

  • País más visitado del caribe
  • Mayor economía del Caribe, principalmente exportan oro, medicamentos, puros y electrónicos.
  • Basílica de Higüey, uno de los santuarios más concurridos del Caribe. Tmbn tuvieron varios primeros edificios españoles, como la primera catedral, o el primer monasterio de America.
  • Creadores de la Bachate y el Merengue
  • Cuidan bastante los bosques comparados a Haiti
  • Icono podria ser un manati antillano.
  • Varias guerras de independencia.
  • Varios arrecifes de coral en sus costas.
  • Potencia en Beisbol, aunque detras de Cuba.
  • Carnaval de La vega.

Unable to Build Broadcast Tower as Brazil.

As in Brazil the theater is replaced by Sambodrame, looks like the Broadcast Tower is not recognizing it as replacement.

So there is no way to build theater in Brasil, just Sambodrame. Broadcast Tower requires theater.

version 0.9

Where can I find it, as I can't seem to find it after a reinstall trying to fix the other issue I can't now use my old game.

A while back they updated the main game to remove temples etc which this mod needs for the Argentinian buildings ... I mean, I've abandoned it now, so you can close this.

However, it might be an idea to look at the issues that crop up when enabling the mod which are many. (sorry for saying)

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