Comments (2)
Creo que su habilidad nacional es muy débil, ¿Que tal añadirle un bono de producción al ser infeliz? O el mismo bono hasta cierta época.
from latin-american_civs.
Belia's ideas:
"uniques": ["[+1 Faith, +1 Culture] from every [Plantation]","[+1 Production] from every [Lumber mill]"],
Unique building:
{
"name": "Vetiver Plantation",
"replaces": "Granary",
"uniqueTo": "Haiti",
"food": 2,
"gold": 1,
"maintenance": 0,
"hurryCostModifier": 25,
"uniques": ["[+1 Food] from [Plantation] tiles [in this city]",
"Provides [1] [Vetiver oil]",
"requiredTech": "Pottery"
},Unique unit:
{
"name": "Mawon",
"replaces": "Musketman",
"uniqueTo": "Haiti",
"unitType": "Gunpowder",
"movement": 2,
"strength": 21,
"cost": 110,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": [
"[+33]% to Flank Attack bonuses",
"[+33]% XP gained from combat"
],
"attackSound": "shot"
},
For the 3&4th unique mod:
{
"name": "Citadelle",
"replaces": "Castle",
"uniaueTo": "Haiti",
"cityStrength": 7,
"cityHealth": 25,
"hurryCostModifier": 25,
"requiredBuilding": "Walls",
"requiredTech": "Chivalry",
"uniques": ["Destroyed when the city is captured"]
},{
"name": "Le Marron Inconnu",
"replaces": "National Epic",
"uniqueTo": "Haiti",
"cost": 250,
"culture": 3,
"isNationalWonder": true,
"uniques": ["Requires a [Monument] in all cities", "[+25]% Production when constructing [Military] units [in this city] " "Cost increases by [15] per owned city"],
"requiredTech": "Gunpowder"
},
from latin-american_civs.
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from latin-american_civs.