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A package and tools for Unity to stream large Pointcloud and Mesh frame sequences from disk

Home Page: https://buildingvolumes.github.io/Unity_Geometry_Sequence_Streaming/

License: MIT License

Python 63.15% C# 36.85%
animation geometry mesh meshes package pointclouds sequence textures unity video

unity_geometry_sequence_streaming's Introduction

Unity_Package_Logo


A package for Unity to stream large pointcloud and (textured) mesh sequences from disk

Github_showreel.mp4

Credits

Overview:

This package allows you to stream large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file) inside of Unity. The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows. Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.

Quickstart

Features

  • Streams sequences directly from disk, no import into Unity needed
  • Support for animated Pointclouds, Meshes and Textures
  • Control your playback with a custom Editor UI
  • Timeline support
  • Scripting API

Install & Usage:

Please see the documentation website

Unity Forums Thread

License:

Licensed under the MIT License

Thanks to:

Charite Experimental Surgery lab, for supporting much of the development: Website | Github

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