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When full grown, fresh crop leaves can be smelted via the ref table into a reflection film tile.
FF
FF C M
FF
F = Fresh crop leaves
C = Coal
M = Film Mold
Sand Scub Coral => Scub Coral Dust
Trapar Glass Recipe (Ref Table):
GDG
DGD
GDG
G = Glass
D = Scub Coral Dust
Infusion Table Recipe:
GGG
RRR
WWW
G = Trapar Infused Glass
R = Reflection Film
W = Wood
Scub Glass (Infusion Table) Recipe:
GGG
+Daylight
Scub Glass Lens (Ref Table) Recipe:
PT
TT
PT
P=Precision Wood
T=Trapar Glass
Wheels unlock additional stats and the ability to brace and accelerate.
Ideas:
Container item which allows player to carry multiple "known" blueprints while only taking up one slot
Easiest option is to give items a "preference".
e.g. coal prefers the fuel slot. Blueprints prefer the blueprint slot.
Spend
To adjust board stats by +/- 5
Spend a blueprint to set those stats on the board (any board) to match the blueprints
Some have mines underneath where you can find some scub Coral
Higher chance of storm near shack
Some have ladder/tower for gliding off
More likely to spawn near ravines
Some have chest, some have locked chest
Some have old broken boards
Some have old broken tables?
Some have scraper that can be used but not picked up?
Map showing location of other shack?
Most have bread or other non perishable food
Reflection film dust
Maybe:
Maybe don't use the standard damage indicator? Maybe do?
A new method for generating/farming trapar wave blocks.
Plant a 3x3 plot of fresh crops. If left until age 10 (or whatever it is) the crops can be harvested as normal. But there is a random chance that the the center crop will be replace with a special version of the crop - it looks exactly the same except at age 0 it is a fully grown (harvestable) crop, at age 5 it has an additional visual feature and at age 10 it is replaced with a trapar tree sapling.
Grows just like an oak tree with slightly different colouring.
When the trunk is removed, the leaves are converted to trapar wave blocks.
Rarely drops new saplings so you can build a glob of trapar waves.
Maybe also convert fresh smelling crop to waves by lighting on fire? (Encourages people to grow lots of crops and maybe accidentally discover scub coral.
Similar to surface trapar waves but spawn near bedrock
Can be harvested by throwing gunpowder at it (changes gunpowder to heavy powder)
Can be used to build TNT-like trapar bomb
Trapar bomb destroys trapar waves, turning them into a liquid that flows away
Special wheels can also have cool effects. For example:
Plant fresh smelling seeds
3x3 crop boosts middle crop
collects trapar over time
attracts sky fish
eventually starts to pulse pink? (to warn against)
eventually explodes like TNT and generates scub coral in the middle
Currently, we generate lots of cloud blocks during world gen and each of those blocks has an entity attached which is used for conditional rendering based on whether or not the player is wearing goggles. This definitely takes a toll during world gen and I suspect having all these entities is causing undue calculations to happen on the server tick.
Instead, could we build a system similar to the trapar storm (except without the "build up" and "peter out" work).
When a chunk is loaded:
This would significantly cut down on world entities but would still allow us to conditionally render shapes in front of goggle-wearing players and apply lift to boards.
Special mob who spawns after you do a cool trick
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