Comments (3)
On the alpha branch, waves are flat. On the main branch, they're little clumps.
Neither of these is great for the experience.
What shapes might make this better?
Double or triple thickness flat waves? We can do some render and board check cheats to avoid requiring more data in the chunk. (i.e. just stretch the render and check a broader range of positions)
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Double thickness and checking a broader range during flight seems to be working nicely.
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Calling this done for now. I'm sure I'll tweak it again in the future.
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Related Issues (20)
- Blueprint folder
- Boards get damaged? 🤔
- Explanation tooltips for all items
- Mold recipes should accept all resin items
- Cheaper way to get blueprints HOT 1
- Add recipe for two cooked sanding discs
- Improvized weapons
- Different Bearings
- Implement trapar storm as one big block
- Should not get cheevo from painting or improving board
- Use wrench without ref table
- Recipe for getting bad blueprint from board via sanding table (with axe)
- Bug: Board deployment is still unreliable with network latency
- Make scub glass lens usable in hand
- Chest blueprints should have random stats
- Implement JEI transfer handler
- Provide on-screen instructions upon flight
- Integrate with catalog to link to modrinth
- Combine precision board wood to make polished slabs
- Integrate with Curios
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