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This project forked from scobalula/greyhound

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A fork of Wraith Archon, the Call of Duty Asset Extractor

License: GNU General Public License v3.0

C# 0.13% C++ 43.37% HLSL 1.78% Batchfile 0.01% C 30.95% Assembly 15.40% Makefile 0.91% Shell 0.91% M4 1.10% HTML 5.00% CSS 0.03% Roff 0.31% Scilab 0.03% Perl 0.05% CMake 0.03%

greyhound's Introduction

Greyhound - A fork of Wraith Archon, Call of Duty Asset Extractor

Releases License Discord

Greyhound is a fork of the famous Wraith Archon by DTZxPorter. It is an extraction tool for Call of Duty, supporting XModels, XAnims, Images, and more depending on the game. With Greyhound I hope to ensure updates to the tool for both current and future titles, and bring more features to aid in working with the games. This tool is developed to aid people modding other Call of Duty titles such as Black Ops III, and for people producing art such as renders!

For detailed information such as game support, settings, FAQs, etc. please refer to the wiki: Wiki Work is being done to populate the wiki with information and tutorials so stay tuned!

For more support please visit our Discord: https://discord.gg/RyqyThu

Requirements

  • Windows 10 x64 or above (Windows 7/8/8.1 should work, but are untested)
  • Microsoft Visual Studio 2017 Runtime (x86 and x64)
  • Official copies of the games (only the latest copies from official distributors are tested)

The following tools/plugins are required/recommended for some assets/games:

Links:

License/Disclaimer

Greyhound, like Wraith Archon and the WraithX Library, is licensed under the General Public License 3.0, you are free to use Greyhound, both it and its source code, under the terms of the GPL. Greyhound is distributed in the hope it will be useful to, but it comes WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, see the LICENSE file for more information.

This repo is in no shape or form associated (apart from being a fork of course) with DTZxPorter or Activision and the developers. These tools are developed to allow users access to assets for use in other Call of Duty SDKs (such as the Black Ops III Mod Tools). The assets extracted by these tools are property of their respective owners.

Greyhound is distributed with an automatic updater that will check for updates each time the application is launched by requesting the releases data via the Github API. If you do not wish for Greyhound to check for updates you can simply delete the Greyhound Updater executable.

Credits/Contributors

  • Scobalula - Developer/Maintainer/Research
  • Eric Maynard - Help on BOCW from ModelGetter, ZM Hashes for BOCW Base
  • DTZxPorter - Original Developer of the entire Wraith Project, Game Research
  • ID-Daemon - Game Research

If you use Greyhound in any of your projects, it would be highly appreciated if you credit the people/parties listed in the Credits list.

greyhound's People

Contributors

scobalula avatar blakintosh avatar thomascat avatar

Stargazers

Michael avatar

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