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greyhound's Introduction

Welcome new arrival ๐Ÿ‘‹

About Me

My name is Philip or as go by online Scobalula. I'm an amateur Software Developer from Ireland with a deep interest in game modding, 3D Graphics, reverse engineering, and automation. On my GitHub you will find tons of repos for random things, both large and small, that I've made over the years. I am constantly learning and am always open to new adventures.

Info

  • ๐Ÿ”ญ Iโ€™m currently working on: Content and Tools for Game Modding among other spooky adventures.
  • ๐ŸŒฑ Iโ€™m currently learning: Web development and lower level Windows and Linux concepts.
  • ๐Ÿ’ฌ Ask me about: Anything you need help with.
  • ๐Ÿ“ซ How to reach me: On Discord or any of my Social Media accounts!
  • ๐Ÿ˜„ Pronouns: He/Him/They
  • โšก Fun fact: Dogs must be worshipped.

Stats

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Socials


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greyhound's People

Contributors

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greyhound's Issues

Need a job

Scob will need to find a job and not live on the Call of Duty games.
Same for Nato.

Tool doesn't work anymore?

it was working fine until the current updates i believe someone else is submitting code that isn't tested properly or code from an ai. assets come out blank and everything is unreadable again plz fix it

New BO4 hashes by Planet and The Jaguar plays

ee4e857c529b4cc,p8_zom_chaos_mysterybox
9af0ce07aab606c,p8_zom_chaos_mysterybox_away
e6ffc5b7e43c1cc,p8_zom_chaos_mysterybox_idle
f7451488d425f6f,p8_zom_chaos_perkmachine_danu
431b975606b92e1,p8_zom_chaos_perkmachine_odin
1784490f7db2a70,p8_zom_chaos_perkmachine_zeus
1eece3c5d5dbbd4,p8_zom_chaos_perkmachine_ra
efdd19dfd268f23,p8_zom_chaos_pack_a_punch
10e699507e56268,p8_zom_chaos_pack_a_punch_spawn_model
789c7eb67d57a48,p8_zom_global_elixir_bottle_04
59641755dd964f8,p8_zom_global_elixir_bottle_05
45b7a2ec878edca,p8_zom_global_elixir_bottle_06
4320bbf0d0d8be7,p8_zom_global_elixir_bottle_07
29e1fb58a0f84ef,p8_zom_global_elixir_bottle_09
16bd3daacb2521f,p8_zom_chaos_perk_mule_kick_world
bb131e818b68032,p8_zom_chaos_perk_mule_kick_view
c8ec276d5ec71c,p8_zom_chaos_perk_staminup_view
5e370475fe5bdc9,p8_zom_chaos_perk_staminup_world
d63827526510e2f,p8_zom_chaos_perk_deadshot_dealer_world
7aacc25f361b0e2,p8_zom_chaos_perk_deadshot_dealer_view
dcbde11430ba19c,p8_zom_chaos_perk_death_perception_world
af9235d5ba511f7,p8_zom_chaos_perk_death_perception_view
d65e408dce5970d,p8_zom_chaos_perk_phd_slider_world
633fc1a804e25b0,p8_zom_chaos_perk_phd_slider_view
ec0e3d60c3ddf98,p8_zom_chaos_perk_zombshell_view
76b99e765194955,p8_zom_chaos_perk_zombshell_world
d89b20692bd6148,p8_zom_chaos_perk_bandolier_bandit_world
b738430be64517b,p8_zom_chaos_perk_winters_wail_world
6a819a6d297514e,p8_zom_chaos_perk_winters_wail_view
a79c2a84e9e315d,p8_zom_chaos_perk_ethereal_razor_view
ab0c97c0495b86d,p8_zom_chaos_perk_quick_revive_view
93c4245074d0fba,p8_zom_chaos_perk_quick_revive_world
aa56fd357cd50e,p8_zom_chaos_perk_stone_cold_stronghold_world
66aa9d5261924d1,p8_zom_chaos_perk_stone_cold_stronghold_view
a13539f4a132cdb,p8_zom_chaos_perk_electric_burst_world
22f327941d2fb2e,p8_zom_chaos_perk_electric_burst_view
897379b2b2e1e4b,p8_zom_chaos_perk_timeslip_word
37eedc7f879607a,p8_zom_chaos_perk_dying_wish_world
ffdfb2ec849f940,p8_col_plank_wood_board_splintered_01
feb0d9324b26bee,p8_fxp_zm_red_mq_perseus_shield_tendril
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fe567e61b3e42dd,p8_zm_red_temple_apollo_architrave_02_corner_lt_176a
fe75be16e47231,p7_foliage_distictis_hanging_ledge_128_long
fe26c4f6624b4e1,collision_gen_128x128x128
fd66c1355671b3b,p8_zom_aether_perk_bottle_10
fd05db60d5d97ab,p7_foliage_bush_sakaki_thick_01_flower
fcf1053561d4c6,c_zom_chaos_blightfather_body
fc271ff96d2e162,p8_ice_large_rock_01
1a3bb06bdf52857,p8_zom_global_brick_wall_corner_00
1a411dafa5678e2,p8_zom_red_rune_circle_hemera
1a636c7c776b5b4,p8_fxp_fluid_spill_2
1ac858f66150f13,p8_zom_red_treasury_boeotians_lintel_01
1b7c2589578a232,p7_foliage_distictis_hanging_ledge_128
1b27ead7a63a4f0,p8_fxp_fluid_splash_hirez_00
1b0280145e76c57,p7_ra2_wall_fountain_lion
1cd4818bd34691,p7_foliage_distictis_hanging_ledge_32_long
fc6c363836c5621,p7_foliage_flower_bougainvillea_bushyvarient
fc3c538c03753c4,p8_zom_red_dks_chaos_crystal_support_single_01a
fbcb938c03120b2,p8_zom_red_dks_chaos_crystal_support_single_03a
fb62a39fad3c071,p8_fxp_fluid_tendril_1
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fb2c938c028e75d,p8_zom_red_dks_chaos_crystal_support_single_04a
1e930dec9b38cee,p8_foliage_weeds_tall_straight_8
1e5318a4cb4eeb4,foliage_flower_lantana_montevidensis_med
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1f6b2fea098d27b,p8_fxp_fluid_splash_hirez_01
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1f95b097cbb12c3,p8_zom_ae_tribute_holder
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2a066d349ea2d20,p7_candle_med_melt
2a355ea5ba1edd2,p7_foliage_distictis_hanging_ledge_192_long
2a954306f4040f4,wpn_t8_dragon_and_viper_level3_view

Can't find supported base game file for greyhound in AW

I am having trouble finding the base.ipak or a similar one by following the tutorial as in the advanced warfare folder there is only .pak files. I searched through my PC but couldn't find a supported filetype to import into greyhound for the image files. This occurs around the 2:00 mark in the COD port maps tutorial

Greyhound Crashes While Attempting to Export Hashed Xanim Files From Warzone

As stated above, Greyhound crashes when exporting certain animation files with names like "Xanim_(random letters & numbers)". It is difficult to tell which animation files in particular, since it crashes, but I will include both screenshots of the crash and the crash_dump. I tried to solve the issue by downloading the newest version of Greyhound but the error persisted.
image
image2

Mesh and bones imported in incorrect positions

Hi there, there is an issue MW 2019's models when imported into a 3D editing software (so far I've tested this on Maya and Blender but I'm sure this is the case for all software out there).

The mesh and bones are imported in incorrect positions

image

I had this issue with CoD WW2 as well, but it wasn't as bad as it was usually a stock or grip that was misplaced, but with MW 2019 the nearly every part of the model is imported in incorrect positions.

I don't know if this is something fixable by you or if it's simply something to do with how CoD's engine deals with models.

Greyhound doesn't load any sounds from weapons held MW2019

Hello. There is a problem that have been persisting for me with CoD MW2019.
A week ago i downloaded Greyhound and started ripping out sounds from the game, but a day after i started they updated the game and now it can't find any weapon related sound effects like shooting, reloading, etc

No matter what mode i play on, map or anything, it finds nothing no matter which weapon you try.

2019-11-09_01-12-21

2019-11-09_16-43-14

As one can see in these images, only sounds marked with "first" and a few other exceptions show up. It seems to also load models and images fine, it is just sounds that are having issues.

Game is supported but the update is not!

Helppp! I can't use Greyhound to extract assets from BO1 because the update isn't supported! Also, could we get tanim_export and xanim_export extension support, please? So I can use CoD-Blender to import xanims. Thanks!

No files are exported when exporting files from subdirectories(?)

Whenever I try exporting files from a .sabl or .sabs file, no files are exported if those files contain trailing slash i.e. are located in a subdirectory.
I tried:
Checking/Unchecking Preserve the file paths of sound files option
Checking/Unchecking Use SAB Name + Index as name for Black Ops 4 Sound option
Clearing Cache

No error messages pop up, in fact, Greyhound says all files have been exported successfully.

screen

Greyhound - Add New Feature for LODs on Treyarch Games

So there's only 2 ways to export models.
Only have LOD0 or export all LODS.

If you're doing hashed models in Cold War or Black Ops 4, you will have to export all models with all LODS.
It would be great to have a system or option that it only exports the Highest LOD available. Since Treyarch Games the highest LOD is the highest quality one.

Detected As Virus (Varient:Gen:Razy Bitdefender)

I know Bit defender can be a little jumpy at times, but this same warning came up with the original Wraith Archon as well, just wanted to know why or if its possible to fix.

Bitdefender also tried to block the download page.

Fx Assets

Please add Fx Asset Extraction for COD4

CoD MW Remastered

Can't export this model from ss
Please dont tell me model is not used or use it in the game because im in game holding the weapon in my hand so definetly model is USED
image

image

Greyhound has encountered a fatal error and must close

Ever since a recent update, Greyhound has been experiencing fatal errors when exporting models & opening Xpack files (the files open and the program can view files within, it just tosses the error instantly) from Black Ops 3. It also has the other issues of not exporting image files from Black ops 3 (it says it does, but the exported file(s) are nowhere to be seen) and also not.. seeing any audio files from Black Ops 3, no matter what the "Sound" settings are set to.

Side Note: these issues are spawned from trying to view Workshop files, however these issues weren't problems before

Not a issue but a request, MWR hud images

As of now Greyhound only lists the images of stuff in the 3d space and does not detect any of the hud. Also i may add im unable to find images like the reticle of the reflex sight

Cod Game not recognised

This is on Black Ops Cold War and Black Ops 4, i re-installed the game from bnet and still won't recognize, rarely it would work but not all assets come out.
ghe

World at War outdated

The current version of Greyhound does not support World at War for both the singleplayer and the multiplayer client (Steam).
Edit: For some reason it was not working, stating that the current version of Greyhound does not support the version of the game, but now it does without an update. I have waited a few days before posting the issue, so I am not sure why it was not working for those days.

COD1/UO Support?

Hello

Awesome work on this tool. Tried it out on WW2 and it works like a charm. I'm needing something similar to this for COD1/UO and dont really have any personal experience in reverse engineering. Is it something you could do with relative ease or would it require lots of changes?. The only info I have on differences between Version 6 and 5 xmodels stems from this page: https://wiki.zeroy.com/index.php?title=Call_of_Duty:_XMODEL_formats

Thanks for your work again!

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