Comments (2)
For the CPU usage there seems to be a MINIMUM_CPU_UPDATE_INTERVAL
. This is definitively not respected when running at high frame rates.
Other than that I could not find information on how costly the refresh calls are. It might make sense to do the refreshes/measurements on an AsyncCompute task, so it does not block the frames.
from bevy.
Any indication if this is an upstream problem, versus something that Bevy is doing wrong? Is this just latency, or is there real work being done?
from bevy.
Related Issues (20)
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from bevy.