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mod-aoe-loot

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  • Latest build status with azerothcore:

Build Status

Important note

  • The mod allows you to obtain all the items from nearby bodies, by looting only one of them.
  • It is important to make a modification in the emulator, regarding the delay of the bodies.
#
#    Rate.Corpse.Decay.Looted
#        Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
#                     after they have been looted.
#         Default:    0.5

Rate.Corpse.Decay.Looted = 0.5

Consider changing that value, to 0.01 or lower. Perform tests to avoid problems.

Credits

mod-aoe-loot's People

Contributors

francescoborzi avatar helias avatar kaev avatar kitzunu avatar pangolp avatar winfidonarleyan avatar

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mod-aoe-loot's Issues

Bug: Players in a group do not get the same amount of quest items

Current Behaviour

When combined with the quest-loot-party module that allows everyone to obtain the quest item, you do not always receive the same amount. One of the players always receives more than the other and it should be the same amount (in quest items)

Expected Behaviour

The unique loot that is for each person, it is good that it is not in the same amounts, however, if we have the possibility for everyone to obtain the quest item, they should obtain the same amount.

Steps to reproduce the problem

  1. Create 2 accounts
  2. With 2 characters in a group and with the 2 modules active, try to do a group mission, which asks to obtain an item from an NPC.
  3. There will always be 1 player, who will obtain more quest items than the second. And in the case of larger groups of people, I don't know what happens, because I only tried it with 2 characters in a group.

Extra Notes

No response

AC rev. hash/commit

azerothcore/azerothcore-wotlk@30700b5

Operating system

Windows 10

Custom changes or Modules

Feature: Stop picking up when the backpack is full

Describe your feature request or suggestion in detail

Is it possible to add a setting, when the user's backpack is full, the aoe loot will be suspended and no email will be sent

Describe a possible solution to your feature or suggestion in detail

No response

Additional context

No response

Bug: When skin a creature , not loot is received

Current Behaviour

Hi !
When skinning , no loot is given. Even no chat , item in bag not appear/increase

https://youtu.be/4wriFynRneg

Expected Behaviour

Get relative leather loot

Steps to reproduce the problem

  1. Creature tested
  2. Skin
  3. no loot given, even on inventory , item is not created / added

Extra Notes

No response

AC rev. hash/commit

AC> .server debug
AC> AzerothCore rev. 03d06da87b85+ 2023-12-15 09:43:24 -0300 (master branch) (Un ix, RelWithDebInfo, Static)
Connected players: 0. Characters in world: 0.
Connection peak: 1.
Server uptime: 6 hour(s) 51 minute(s) 4 second(s)
Update time diff: 1ms, average: 2ms.
Using SSL version: OpenSSL 3.0.2 15 Mar 2022 (library: OpenSSL 3.0.2 15 Mar 2022 )
Using Boost version: 1.74.0
Using CMake version: 3.22.1
Using MySQL version: 80035
Found MySQL Executable: /usr/bin/mysql
Compiled on: Linux 5.15.0-91-generic
Worldserver listening connections on port 8085
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1
MMAPs status: Enabled
maps directory located in /home/azeroth-server/data/maps. Total size: 291014951 bytes
vmaps directory located in /home/azeroth-server/data/vmaps. Total size: 65813072 1 bytes
mmaps directory located in /home/azeroth-server/data/mmaps. Total size: 21929108 44 bytes
Default DBC locale: enUS.
All available DBC locales: enUS
Using World DB: ACDB 335.10-dev
Latest LoginDatabase update: 2023_04_24_00.sql
Latest CharacterDatabase update: mod_solo_craft.sql
Latest WorldDatabase update: col_reward_items.sql
LoginDatabase queue size: 0
CharacterDatabase queue size: 0
WorldDatabase queue size: 0

List enable modules:

  • mod-account-mounts
  • mod-aoe-loot
  • mod-cfbg
  • mod-chat-login
  • mod-congrats-on-level
  • mod-eluna
  • mod-learn-spells
  • mod-multi-client-check
  • mod-weekendbonus

Operating system

Ubuntu 20.04

Custom changes or Modules

No response

Bug: Cant loot quest items.

Current Behaviour

Human starting zone, Wolf meat quest, you requiete a stack of 8 items droped by the wolfs.
I kill the wolfs they do show the item in the loot plus other items the mob drops, i click to loot the items all the items get into my bags except the quest item that just vanishes. ( it does not go to the mail it does not go to my bags and it does not count to the quest complition)
if i turn the module off everything works as intended i can loot the mob take the items requiered for the quest.

Expected Behaviour

The item should appear on my bag and count for the quest completition when looted

Steps to reproduce the problem

Create a human, take the wolf meat quest on the starting zone and try to loot the requested items to complete the quest

Extra Notes

No response

AC rev. hash/commit

https://github.com/trickerer/AzerothCore-wotlk-with-NPCBots cloned 19/02/2024

Operating system

windows

Custom changes or Modules

  • Eluna.
  • Autobalance.
  • Transmog.
  • AH bot.
  • Individual XP.
  • Solo LFG.

Feature: Items are not mailed when inventory is full

Current Behaviour

When your inventory is full, items are simply shown in the loot window and you get a message saying your inventory is full.

Expected Behaviour

Items should be mailed to you when your inventory is full

Steps to reproduce the problem

  1. Have full inventory
  2. Loot item(s)

Extra Notes

Since commit d777d18

AC rev. hash/commit

azerothcore/azerothcore-wotlk@bf17d93727e1

Operating system

Ubuntu 22.04.3 LTS (x64)

Custom changes or Modules

  • mod-account-achievements
  • mod-accountbound
  • mod-ah-bot
  • mod-aoe-loot
  • mod-eluna
  • mod-guildhouse
  • mod-learn-spells
  • mod-reagent-bank-account
  • mod-solo-lfg
  • mod-solocraft
  • mod-transmog

Bug: Sometimes, the loot window is stuck showing gold that cannot be looted

Current Behaviour

Sometimes when you loot (with auto-loot) corpses that drop gold, you automatically loot the gold, but you are still presented with a single item in the loot window, which is the gold that you already looted. Clicking on it does nothing. If you move away from the corpse, there's nothing more to loot.

Expected Behaviour

The loot window should not show "ghost" gold.

Steps to reproduce the problem

Not sure, it only happens sometimes.

I've had it happen solo, in a group, and in solo LFG. It has happened both when looting a single corpse, and when looting multiple.

Extra Notes

No response

AC rev. hash/commit

bf17d93727e1

Operating system

Ubuntu 22.04.3 LTS (x64)

Custom changes or Modules

  • mod-account-achievements
  • mod-accountbound
  • mod-ah-bot
  • mod-aoe-loot
  • mod-eluna
  • mod-guildhouse
  • mod-learn-spells
  • mod-reagent-bank-account
  • mod-solo-lfg
  • mod-solocraft
  • mod-transmog

Bug: Doesn't Work in Solo Dungeons

Current Behaviour

I don't know if this is really a "bug" per se or a new feature to be requested, but while this mod works in open world content while playing solo, it does not seem to work in dungeons (at least while using mod-autobalance and mod-solo-lfg). When looting a corpse nearby corpses are not looted.

Expected Behaviour

It should work the same as in open world content: loot a corpse should loot all nearby corpses.

Steps to reproduce the problem

  1. Solo queue into Ragefire Chasm.
  2. Pull the first several mobs.
  3. AoE them down.
  4. Loot

Extra Notes

No response

AC rev. hash/commit

azerothcore/azerothcore-wotlk@4d68c79edfac

Operating system

Ubuntu 23.04 x64

Custom changes or Modules

mod-autobalance
mod-solo-lfg

Messages when doing a pull or push

is not a valid attribute name: .gitattributes:5
.c++ is not a valid attribute name: .gitattributes:25
.h++ is not a valid attribute name: .gitattributes:28
 is not a valid attribute name: .gitattributes:35
 is not a valid attribute name: .gitattributes:36
 is not a valid attribute name: .gitattributes:37
 is not a valid attribute name: .gitattributes:38
 is not a valid attribute name: .gitattributes:39
 is not a valid attribute name: .gitattributes:40
 is not a valid attribute name: .gitattributes:41
 is not a valid attribute name: .gitattributes:42
 is not a valid attribute name: .gitattributes:43
 is not a valid attribute name: .gitattributes:44
* is not a valid attribute name: .gitattributes:62
* is not a valid attribute name: .gitattributes:68

Those messages appeared to me, both when cloning the repository and when pushing a commit. I leave them here, but I will try to see if I can collaborate solving them.

Bug: Module overrides other modules

Current Behaviour

After the last fixs, all is working good , except this overrides other modules that concern calculation of money loot.
( mod guild funds )

Expected Behaviour

create a % of gold to give to guild bank

Steps to reproduce the problem

Complete a quest or kill creature that give money

Extra Notes

No response

AC rev. hash/commit

AzerothCore rev. fb4a11e5d1f1 2024-02-26 20:56:55 +0000 (master branch) (Unix, RelWithDebInfo, Static)

Operating system

Ubuntu 20.04

Custom changes or Modules

No response

Feature: Loot single item instead of all at once

Describe your feature request or suggestion in detail

When looting the creature, choose only 1 item and it will only pull that item from all NPCs, Example: Wool Cloth ID 2592!

Describe a possible solution to your feature or suggestion in detail

No response

Additional context

No response

Bug: Fewer quest items when mod is enabled

Current Behaviour

At least some quests (noticed it on Jewelcrafting daily and the WG loot quests, like Warding the Warriors, A Rare Herb, etc) take much longer to complete with the mod enabled, even when killing individual enemies and looting them one by one. This is as a solo player (not in party).

I am unsure if other drop rates are affected.

Expected Behaviour

Drop rates for quest items should be the same, with or without the mod enabled.

Steps to reproduce the problem

  1. Start WG quest (Warding the Warriors or A Rare Herb) with mod enabled. (Solo player, not in group)
  2. Notice abysmal drop rates.
  3. Disable mod in config and restart server.
  4. Notice drop rates immediately improved.

Extra Notes

Videos showing the issue:
Mod AoE disabled, works fine: https://youtu.be/lPvvlMJutZI
Mod AoE enabled, can't loot quest items: https://youtu.be/e_UgoxD0Do8

Quest in the videos is one of these two:
https://www.wowhead.com/wotlk/quest=13153/warding-the-warriors
https://www.wowhead.com/wotlk/quest=13198/warding-the-warriors

AC rev. hash/commit

azerothcore/azerothcore-wotlk@c47c945aa420

Operating system

Ubuntu 22.04.3 LTS (x64)

Custom changes or Modules

  • mod-account-achievements
  • mod-accountbound
  • mod-ah-bot
  • mod-aoe-loot
  • mod-eluna
  • mod-guildhouse
  • mod-learn-spells
  • mod-reagent-bank-account
  • mod-solo-lfg
  • mod-solocraft
  • mod-transmog

Bug: Unique items sent by mail

Current Behaviour

Currently, there is a bug that if a player eliminates many npc that have an item that starts a quest, or have an item that is unique, the same item is obtained the first time, and then the rest of the items are sent by mail.

Expected Behaviour

We should check that if the player has already obtained that item, the rest of the items are not added or sent by mail.

Steps to reproduce the problem

  1. Doing quests, where the npc, can give an item that starts a quest or a unique item, you found that the first one is added to the backpack, and the rest are sent by mail. If it's not unique, you won't notice the difference.

Extra Notes

None

AC rev. hash/commit

azerothcore/azerothcore-wotlk@a3193a0

Operating system

Debian 11, Windows 10

Custom changes or Modules

None

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