Comments (13)
Hello, the module is not finished yet. However, the time that bodies remain in the world before being stripped must be increased. Because naturally, by stripping them one by one, it gives enough time, since the body disappears when it no longer has any loot. On the world server, you will find an option to increase the time a creature is in the world after it has no more loot. Regarding the skinning skill, I don't know how many points it has, but it is normal for errors to occur while the skill is raised.
from mod-aoe-loot.
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
# 300 - (5 Minutes, Corpse.Decay.RARE)
# 300 - (5 Minutes, Corpse.Decay.ELITE)
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
#
# Rate.Corpse.Decay.Looted
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# after they have been looted.
# Default: 0.5
Rate.Corpse.Decay.Looted = 0.5
If you manipulate these variables, it will give you more time to skin the creatures. By default, since you only get 1 body at a time, there is enough time to skin them all. Being an area loot, everyone has the same time, which is why it doesn't give you enough time to skin them all. https://github.com/azerothcore/azerothcore-wotlk/blob/master/src/server/apps/worldserver/worldserver.conf.dist#L2837
from mod-aoe-loot.
Add the information that I mentioned in the README of the repository. If you think the topic is incorrect, let me know, and we'll reopen the topic.
from mod-aoe-loot.
Ciao Walter,
i tried this :
Corpse.Decay.NORMAL = 600
Corpse.Decay.RARE = 3000
Corpse.Decay.ELITE = 3000
Corpse.Decay.RAREELITE = 3000
Corpse.Decay.WORLDBOSS = 36000
Rate.Corpse.Decay.Looted = 0.5
This :
Corpse.Decay.NORMAL = 600
Corpse.Decay.RARE = 3000
Corpse.Decay.ELITE = 3000
Corpse.Decay.RAREELITE = 3000
Corpse.Decay.WORLDBOSS = 36000
Rate.Corpse.Decay.Looted = 5.0
This :
Corpse.Decay.NORMAL = 600
Corpse.Decay.RARE = 3000
Corpse.Decay.ELITE = 3000
Corpse.Decay.RAREELITE = 3000
Corpse.Decay.WORLDBOSS = 36000
Rate.Corpse.Decay.Looted = 0.1
And always same result : if there are no items to loot u can skin the creature,otherwise u loot items but cannot skin
from mod-aoe-loot.
And always same result : if there are no items to loot u can skin the creature,otherwise u loot items but cannot skin
Perfect then, I reopen the topic and review it more carefully later. The thing is that the module is still in development, it is not finished, we have made many improvements, but sometimes, perhaps we miss some things. It happens that since he didn't respond to me, I thought the topic was already closed. Thanks for the report.
from mod-aoe-loot.
I'm doing a couple of tests, and I think I found the problem. Trying to prevent them from being infinite creatures, I made a mistake and used code that I shouldn't have used. If it passes the tests, I merge them, and ask you to download the module or the changes again, so I can do the tests again.
from mod-aoe-loot.
To test correctly, please disable auto-stripping. Anyway, when you click on an item or gold, you will automatically get them all. Because in the video I see, or I thought I saw, he sometimes gave you the item, but not always. Likewise, what I deleted should never have been there, but I was trying to prevent a leather exploit from occurring.
from mod-aoe-loot.
Hello ,
i tested after fix , here the result
from mod-aoe-loot.
It looks good from what I can see. What I don't understand is why skinning fails so much, given that you are at a high level, because it is seen that the experience obtained is green. But even so, it requires at least 2 attempts to obtain the material. But that is no longer an area loot issue, that is now an emulator issue.
from mod-aoe-loot.
next video is without module active. ( ofc skinn 375 ) . It s quite strange without , no fail at all.
https://youtu.be/Q0BFWQgSMIk
from mod-aoe-loot.
next video is without module active. ( ofc skinn 375 ) . It s quite strange without , no fail at all.
https://youtu.be/Q0BFWQgSMIk
Is the problem then with the module? How strange, it shouldn't be. But it's good to know. I thought it was the emulator. We will have to continue working then.
from mod-aoe-loot.
Related Issues (11)
- Feature: Stop picking up when the backpack is full HOT 7
- Bug: Unique items sent by mail
- Bug: Doesn't Work in Solo Dungeons HOT 16
- Feature: Loot single item instead of all at once HOT 4
- Bug: Cant loot quest items. HOT 3
- Bug: Players in a group do not get the same amount of quest items
- Bug: Fewer quest items when mod is enabled HOT 15
- Messages when doing a pull or push
- 😟 HOT 1
- Module not working :( HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mod-aoe-loot.