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Hyun Seung Kim's Projects

stickshow icon stickshow

Unity sample: GPU instancing with RenderMeshInstanced

surfgrad-framework-unity-shadergraph icon surfgrad-framework-unity-shadergraph

This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2

testbedhdrp icon testbedhdrp

Testbed project for Unity HDRP (High Definition Render Pipeline)

texture3dpreview-for-unity icon texture3dpreview-for-unity

This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)

toon-shader icon toon-shader

A character focused Toon Shader for Unity using Shader Graph.

tutorials icon tutorials

A couple of tutorial projects (for Youtube https://www.youtube.com/channel/UCtJXn1MAE8MZPRexOARumSQ)

uma icon uma

Unity Multipurpose Avatar

unity-spring-bone-assistant icon unity-spring-bone-assistant

Helper Script to mark bones as spring bones for hair and clothes physics, using spring bones script from the Unity-chan Toon Shader repo

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