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Name: Hyun Seung Kim
Type: User
Location: United States
Name: Hyun Seung Kim
Type: User
Location: United States
Unity sample: GPU instancing with RenderMeshInstanced
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
Testbed project for Unity HDRP (High Definition Render Pipeline)
A small tool for creating texture arrays in Unity
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
Unity sample of 3D pose estimation using Barracuda
An example of controlling particle system from timeline.
A character focused Toon Shader for Unity using Shader Graph.
A couple of tutorial projects (for Youtube https://www.youtube.com/channel/UCtJXn1MAE8MZPRexOARumSQ)
Ubisoft La Forge - Animation Dataset
Unity Multipurpose Avatar
bake animation info into a Texture2d and use shader skinning
A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
Unity Built in Shaders
Unity material and shader for applying clipped, dithered transparency
Unity Light Map Prefab Baker
Ready for Use Unity Mobile Shaders
Pivot baking in unity
Portals in Unity by not using RenderTextures!
A Unity package that allows for realistic video projections.
Water made with shader graph in Unity 2019.3
Full project and code for all of my shader tutorials.
a collection of usefull unity scripts
Helper Script to mark bones as spring bones for hair and clothes physics, using spring bones script from the Unity-chan Toon Shader repo
Mobile optimised shader for Unity 3D
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.