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Hyun Seung Kim's Projects

seurat icon seurat

Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.

seurat-godot-plugin icon seurat-godot-plugin

A Godot editor plugin to capture data for the Google Seurat scene simplification technology.

seurat-unity-plugin icon seurat-unity-plugin

Forked version of the Seurat plugin. Supports HDRP! Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.

shader_for_unity icon shader_for_unity

some shaders for unity,such as Post processing,brdf,rendering and so on

shaderexperiment icon shaderexperiment

Generating mesh animation from SkinnedMeshRenderer by using 'Mesh Baking' and compute, fragment, vertex shader

shaders icon shaders

The dumping ground for various shaders I decide to upload!

sketch0822 icon sketch0822

A small procedural modeling project with Unity DXR path tracing

skinnedvertexmodifier icon skinnedvertexmodifier

A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.

smo-shaders icon smo-shaders

A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.

spore icon spore

paintable particle node for Maya

squashandstretch icon squashandstretch

A Unity 2018.10b12 project where I am experimenting with a squash and stretch shader.

stablefluids icon stablefluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

stickshow icon stickshow

Unity sample: GPU instancing with RenderMeshInstanced

surfgrad-framework-unity-shadergraph icon surfgrad-framework-unity-shadergraph

This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2

testbedhdrp icon testbedhdrp

Testbed project for Unity HDRP (High Definition Render Pipeline)

texture3dpreview-for-unity icon texture3dpreview-for-unity

This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)

toon-shader icon toon-shader

A character focused Toon Shader for Unity using Shader Graph.

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