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Name: Hyun Seung Kim
Type: User
Location: United States
Name: Hyun Seung Kim
Type: User
Location: United States
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
A Godot editor plugin to capture data for the Google Seurat scene simplification technology.
Forked version of the Seurat plugin. Supports HDRP! Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Baking run-time shaders into textures in Unity
some shaders for unity,such as Post processing,brdf,rendering and so on
Generating mesh animation from SkinnedMeshRenderer by using 'Mesh Baking' and compute, fragment, vertex shader
A library of Shaders created using Unity's Shader Graph.
Basic asset collection for Unity Shader Graph
The dumping ground for various shaders I decide to upload!
A holographic Shader Graph for Unity URP.
Signed distance field demos and examples
A small procedural modeling project with Unity DXR path tracing
A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
Simple solar system experiment
paintable particle node for Maya
A Unity 2018.10b12 project where I am experimenting with a squash and stretch shader.
Outpainting with Stable Diffusion on an infinite canvas
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Use stencil wall to see objects
Unity sample: GPU instancing with RenderMeshInstanced
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
Testbed project for Unity HDRP (High Definition Render Pipeline)
A small tool for creating texture arrays in Unity
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
Unity sample of 3D pose estimation using Barracuda
An example of controlling particle system from timeline.
A character focused Toon Shader for Unity using Shader Graph.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.