At the moment enabling respawns can be a pain for a newbie. It would be quite easy to implement the sandbox terrains class and automatically generate the respawn position and arsenal box etc.
class CfgSandboxTerrains
{
class VR { startingPosition[] = {1770.84,1782.24,0}; };
class utes { startingPosition[] = {3557.51,3540.61,0}; };
class Sara { startingPosition[] = {9544.64,9870.59,0}; };
class fallujah { startingPosition[] = {7974.31,1823.33,0}; };
class Chernarus { startingPosition[] = {4784.32,10114.9,0}; };
class Chernarus_Summer { startingPosition[] = {4784.32,10114.9,0}; };
class clafghan { startingPosition[] = {15526.2,805.362,0}; };
class Caribou { startingPosition[] = {1815.63,3444.9,0}; };
class Takistan { startingPosition[] = {8257.67,2138.92,0}; };
class Zargabad { startingPosition[] = {3562.25,4093.43,0}; };
class Desert_E { startingPosition[] = {508.152,1001.19,0}; };
class ProvingGrounds_PMC { startingPosition[] = {1169.49,1815.44,0}; };
class Shapur_BAF { startingPosition[] = {739.331,364.626,0}; };
class mbg_celle2 { startingPosition[] = {7775.92,1381.63,0}; };
class Stratis { startingPosition[] = {1903.85,5743.62,0}; };
class bozcaada { startingPosition[] = {7794.15,12454.1,0}; };
class Lost { startingPosition[] = {7736.76,6453.64,0}; };
class LostW { startingPosition[] = {7736.76,6453.64,0}; };
class Kunduz { startingPosition[] = {2497.57,127.747,0}; };
class Altis { startingPosition[] = {9181.4,21649,0}; };
class lingor3 { startingPosition[] = {4161.52,1641.84,0}; };
class panthera3 { startingPosition[] = {8604.66,4826.6,0}; };
class vt5 { startingPosition[] = {238.369,457.755,0}; };
class mske { startingPosition[] = {8062.16,9936.9,0}; };
};