Comments (6)
The player map markers for your fireteam disappear 50 meters away from player position (radius for sthud is 50 meters)
Implemented in 1.2.2.
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Possibility to write different briefings for members of the same faction
Possible by using BLU_G_F faction instead of BLU_F or OPFOR/INDFOR equivalent.
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Map markers for medics.
Ongoing, reference #68.
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Increase fade range for Fireteam member markers.
Denied as they're STHUD range and will remain that way. Edited by tryteyker/CER10TY for clarity.
Edit: Remove ft member markers instead?
No.
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Revamp platoon roster colours.
Edit: Platoon roster, not fireteam/squad colours
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Closing this and moving it to ARCMF2.
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Related Issues (20)
- Reduce default despawning distance
- Shrink template to single platoon HOT 1
- Assign colour teams to groups
- Update example loadout/macros
- Rename MSAM to MANPAD
- Increment TMF template version in description.ext HOT 1
- Add spectator slots
- Remove Company marker HOT 1
- Do Something to block AI From Lying down HOT 1
- Remove ItemRadio from Example Loadout HOT 3
- INDFOR MMG does not have MMGG slot
- Blufor lacks 343 nets
- Rename ARCMT.vr to fit the hub format
- Include map list
- Rename playable units variables
- Uncheck Forced Interface in Game Master Module
- Fix lowercase "leader" on all three factions PLT
- Change inheritances for Engineer roles, add Logistics roles
- BLUFOR FAC has no FAC radio assigned
- Replace Virtual Zeus slots with Zeuses for BLU,OPF, and IND
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