All products related to path finding an steering can be found under Apex Path Suite.
Apex Utility AI found under Apex Utility AI.
The Apex libraries used by both product are found under Apex Libraries.
License: GNU Lesser General Public License v3.0
Hello,
So I am interested in what Apex Utility AI offers but I've got an licensing issue. Basically LGPL licence is a total mystery to me, mainly because as I've read about it it mentions wrappers dinamically linked stuff etc which I don't really understand honestly. So basically:
What would I need to put in the final release of my game?
What would I need to do in order to not release the source of my game(if I download it from the asset store)?
Thank you for your answer in advance.
Hello, I tried to create a bot trough the code, but I get an exception.
var contextProvider = gameObject.AddComponent<BotContextProvider>();
var utilityAIComponent = gameObject.AddComponent<UtilityAIComponent>();
utility.AddClient(AINameMap.DefaultBot, contextProvider);
NullReferenceException: Object reference not set to an instance of an object
Apex.AI.Components.UtilityAIComponent.AddClient (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider, System.Single intervalMin, System.Single intervalMax, System.Single startDelayMin, System.Single startDelayMax) (at c:/Development/Apex Applications/ApexGameTools/Source/ApexAI/ApexAI/Components/UtilityAIComponent.cs:159)
Apex.AI.Components.UtilityAIComponent.AddClient (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider) (at c:/Development/Apex Applications/ApexGameTools/Source/ApexAI/ApexAI/Components/UtilityAIComponent.cs:127)
But if I add the same components in the editor, then everything works.
Hello,
I've fixed apex utility ai for unity 2019, and it seems to work just fine. I really enjoy your implementation, rich tooling and you have great tutorials on youtube. I'm also considering to use apex path/steer.
I wonder why you stopped the development? On unity forum you refer to apextools forum, but it's shutdown. Are there some critical issues or you just decided to move on the next thing?
Does the LGPL3 implies that the library has to be build as a separate dll / so / lib to be used accordingly to the LGPL3 license?
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