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vanillafactionsexpanded-mechanoid's Introduction

VFE-Mechanoids-1.3

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vanillafactionsexpanded-mechanoid's Issues

Pawns starve inside indoctrination pod

Hi, I'm not sure if I'm perhaps using it incorrectly, but pawns starve inside the indoctrination pod before they've even lost 20% of their certainty.

I tried adding a hopper containing food, but the machine didn't take it. I couldn't find any description of how to use the pod anywhere.

Thanks for your excellent work!

[Optimization conflict?] Errors caused by effect sustainers for Auto Crane and Auto Plant

Building_Autocrane.cs

The autocrane uses any Effecter given by its current target for construction and repair actions. Some Effecters, notably the default ConstructMetal, contain a SubEffector_Sustainer child that with the current implementation require unfailing EffectTicks before TickManager.TicksGame is incremented, less they consider themselves "unsustained" and mark themselves as Ended. This allows for some scenarios, possibly due to performance-enhancing mods, where EffectTick can be called after TickManager.TicksGame is updated, after the Sustainer has already marked itself as ended, resulting in an unending stream of "Tried to maintain ended sustainer" log errors and silence until the Autocrane's next successful action.

Building_AutoPlant.cs

In a similar vein, Building_AutoPlant can potentially fail to spawn a sustainer for its GeothermalPlant_Ambience sound on startup, resulting in an unending stream of null reference errors until one toggles the building's operation gizmo so it can make another attempt.

License

Not so much a issue, more like a request:

Could you attach a license to the repo?

Thanks

Mechanoid station are too slow

Request to improve the speed for these mechanoid stations

  • VFE_Mechanoids_Autohauler
  • VFE_Mechanoids_Autocleaner
  • VFE_Mechanoids_Autominer
  • VFE_Mechanoids_Combat
  • VFE_Mechanoids_Riot
  • VFE_Mechanoids_Turret

Based on
VanillaFactionsExpanded-Mechanoid/1.2/Defs/ThingDefs_Races/Races_Machines.xml
on their stat base
(https://github.com/AndroidQuazar/VanillaFactionsExpanded-Mechanoid/blob/main/1.2/Defs/ThingDefs_Races/Races_Machines.xml)

from
MoveSpeed = 1.9 to 4 (or at least around 3-4 movement speed)
the average movement speed of colonist are around 4,9 and 1,9 is quite slow, to be honest.
soo that they can be useful

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