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unrealpythonlibrary's Issues

please update the UE4.25 version

I really like your video about PythonAPI. If you have time, please update the UE4.25 version and continue to record related videos. Thank you very much.

Render Movie Settings

Can you tell me Render Movie Settings inside Capture Movie how to used from command python?

Extra parentheses in SequencerFunctions.py?

Hi, I think the current code
actor_in_world = unreal.GameplayStatics.get_all_actors_of_class(unreal.EditorLevelLibrary.get_editor_world(), unreal.SkeletalMeshActor)()[0]
should be corrected to
actor_in_world = unreal.GameplayStatics.get_all_actors_of_class(unreal.EditorLevelLibrary.get_editor_world(), unreal.SkeletalMeshActor)[0]

Running it with PySide2/Pyqt5

Hi Alex,

first of all, thanks for the effort of bringing this to a niche audience. I was able to successfully run your examples with The Engine Version 4.23.0. So I got curios and wanted to see if it would work as well with PyQt5 and did a pip install python-qt5.

Everything seemed to be working as expected, just needed to do some minor modifications, however i got the window up running with the following command:

import AppendPaths
import QtWindowOne
import QtFunctions
QtFunctions.spawnQtWindow(QtWindowOne.QtWindowOne)

However the qt window is staying frozen (seconds do not increment) and I cannot close the window either.

image

Any Ideas how to tackle this?

Tkinter GUI and threanding Timer cant use in unreal

Hi, Guy

I have an issue about Tkinter and threanding issue

First is if I use Tkinter in UE, maybe because mainloop(). I have no idea
Second is I cant use threading module in UE, no idea. Below is simple code.
This code can run at PY IDE. 1s print 'hello', but it cant use in UE. It can run but it is not what I need

import threading

def func():
print 'hello!'
timer = threading.Timer(1, func)
timer.start()

func()

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