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simon chen's Projects

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

rendu icon rendu

A simple realtime graphics playground for experimentations.

rmlui icon rmlui

RmlUi - The HTML/CSS User Interface library evolved

sdl icon sdl

Simple Directmedia Layer

selene icon selene

Simple C++11 friendly header-only bindings to Lua

shadered icon shadered

Lightweight, cross-platform & full-featured shader IDE

skynet icon skynet

A lightweight online game framework

slikenet icon slikenet

SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.

smhasher icon smhasher

Automatically exported from code.google.com/p/smhasher

smplify-x icon smplify-x

Expressive Body Capture: 3D Hands, Face, and Body from a Single Image

sokol icon sokol

minimal cross-platform standalone C headers

sol icon sol

A C++11 Lua wrapper

sol2 icon sol2

Sol v2.0 - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

spartanengine icon spartanengine

Game engine with an emphasis on architectural quality and performance

spdlog icon spdlog

Super fast C++ logging library.

stb icon stb

stb single-file public domain libraries for C/C++

storm-engine icon storm-engine

Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

styleguide icon styleguide

Style guides for Google-originated open-source projects

tensorflow icon tensorflow

Computation using data flow graphs for scalable machine learning

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