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968.0 43.0 112.0 68.85 MB

Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

License: MIT License

C# 48.33% ShaderLab 28.84% HLSL 22.83%
unity unity3d shaders shader graphics material game-development game-dev gamedev unity-3d

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radialprogressbar's Issues

MinAttribute is an ambiguous reference

Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'

Running on 2019.2.15f1.

Support Unity Package Manager

It would be very useful to support the package manager unity now has, so that this project doesn't need to be mixed with a project's source files to be used.

No accurate value

from the examples I've seen, it doesn't pick value from a float, but it generates based on you pressing a button, can you make a slider that has a value, which you can change based on the actual speed your car is going. for example being able to change the value at will SpeedBar.value = value;

Some Shader didn't work.

First , This resource is really great!!
But I have some questions.

I use Unity URP of 2020.3.5f1 Version.
Using RadialProgressBar_UI and SimpleRadialProgressBar_UI are all fine.
But RadialProgressBar and SimpleRadialProgressBar appeared pink material.
I don't know how to fix it...

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