Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'
It would be very useful to support the package manager unity now has, so that this project doesn't need to be mixed with a project's source files to be used.
from the examples I've seen, it doesn't pick value from a float, but it generates based on you pressing a button, can you make a slider that has a value, which you can change based on the actual speed your car is going. for example being able to change the value at will SpeedBar.value = value;
First , This resource is really great!!
But I have some questions.
I use Unity URP of 2020.3.5f1 Version.
Using RadialProgressBar_UI and SimpleRadialProgressBar_UI are all fine.
But RadialProgressBar and SimpleRadialProgressBar appeared pink material.
I don't know how to fix it...